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    Skeleton, Bloody


    Bloody Skeleton CR 1/2

    XP 200
    NE Medium undead
    Init +6; Senses darkvision 60 ft.; Perception +0

    Defense

    AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
    hp 6 (1d8+2); fast healing 1
    Fort +2, Ref +2, Will +2
    Defensive Abilities channel resistance +4, deathless; DR 5/bludgeoning; Immune cold, undead traits

    Offense

    Speed 30 ft.
    Melee broken scimitar +0 (1d6), claw –3 (1d4+1) or 2 claws +2 (1d4+2)

    Statistics

    Str 15, Dex 14, Con —, Int —, Wis 10, Cha 14
    Base Atk +0; CMB +2; CMD 14
    Feats Improved InitiativeB
    Gear broken chain shirt, broken scimitar

    Special Abilities

    Deathless (Su)

    A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.