Skeleton, Medium (Archer)

While not as intelligent or skilled as skeletal champions, skeletal archers are nevertheless a welcome addition to any undead army.

Skeletal Archer CR 1/3

XP 135
NE Medium undead
Init +6; Senses darkvision 60 ft.; Perception +0

DEFENSE

AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
hp 4 (1d8)
Fort +0, Ref +2, Will +2
DR 5/bludgeoning; Immune cold, undead traits

OFFENSE

Speed 30 ft.
Melee 2 claws +2 (1d4+2)
Ranged longbow +2 (1d8/×3)

STATISTICS

Str 15, Dex 14, Con —, Int —, Wis 10, Cha 10
Base Atk +0; CMB +2; CMD 14
Feats Improved InitiativeB, Point-Blank ShotB, Precise ShotB
Gear broken chain shirt, longbow with 20 arrows

ECOLOGY

Environment any
Organization any
Treasure none

Skeletons are the animated bones of the dead, brought to unlife through foul magic. While most skeletons are mindless automatons, they still possess an evil cunning imparted to them by their animating force—a cunning that allows them to wield weapons and wear armor.

Section 15: Copyright Notice

Pathfinder Chronicles: Classic Horrors Revisited. Copyright 2009, Paizo Publishing, LLC; Authors: James Jacobs, Rob McCreary, and F. Wesley Schneider

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