This translucent humanoid figure has an animal’s head. Rising from its back are wings of chilling white light.
Pharaonic Guardian CR 11
Speed fly 30 ft. (perfect)
Melee +3 ghost touch speed longsword +19/+19/+14/+9 (2d6+8/17–20)
Space 10 ft.; Reach 10 ft.
Special Attacks insightful strike, judging gaze, soul-rending wings
Spell-Like Abilities (CL 15th; concentration +20)
Str —, Dex 25, Con —, Int 13, Wis 16, Cha 21
Base Atk +11; CMB +19; CMD 34
Feats Combat Expertise, Combat Reflexes, Improved Critical (longsword), Improved Vital Strike, Stand Still, Step Up, Vital Strike, Weapon Focus (longsword)
Skills Fly +13, Intimidate +23, Knowledge (history) +16, Knowledge (religion) +19, Perception +21, Sense Motive +21
Languages Aklo, Auran, Celestial, Infernal; telepathy 100 ft.
SQ guardian sword and shield
The pharaonic guardian can imbue any Large sword and shield with the ghost touch and speed special abilities and a +3 enhancement bonus. This effect lasts for as long as the guardian wields them and for 1 minute thereafter. The guardian uses these items as if it had a Strength score equal to its Charisma score.
The pharaonic guardian’s gaze attack allows it to read the minds of those within 30 feet, as per the detect thoughts spell with 3 rounds of concentration (Will DC 22 negates). This is a mind-affecting divination effect, and the save DC is Charisma-based.
As a standard action every 1d4 rounds, the pharaonic guardian can flare its wings to fire rays of soul-cutting light in two 30-foot lines extending away from it. Living creatures in the lines take 1d4 negative levels (Reflex DC 22 negates). A creature whose thoughts the pharaonic guardian has read via its judging gaze ability takes a –2 penalty on this save. The Fortitude save to remove these negative levels is also DC 22, though without the –2 penalty from judging gaze. The save DCs are Charisma-based.
Environment warm ruins
Organization solitary, pair, or patrol (3–6)
Treasure standard (masterwork light steel shield, masterwork longsword, other treasure)
Created only by the most evil and egotistical pharaohs, pharaonic guardians are elite protectors of tombs and other monuments. Much like the grand buildings they inhabit, pharaonic guardians are the product of fear and sweat wrung from slaves and other servants. To make one, a pharaoh uses rare arcane processes to draw out the souls of obedient servants, capturing both their fear of death and fear of eternal damnation should they disobey their god-rulers. The pharaoh then blends these essences together into towering, animal-headed warriors whose only purpose is guarding a royal location for eternity.
Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.