Mummified Gynosphinx

Wrapped in strips of linen, this creature with tattered wings looks like it used to have the hindquarters of a lion and a woman’s face.

Mummified Gynosphinx CR 9

XP 6,400
NE Large undead (augmented magical beast)
Init +5; Senses darkvision 60 ft., detect magic, low-light vision, see invisibility; Perception +21; Aura frightful presence (30 ft., DC 20, 1d6 rounds)

DEFENSE

AC 25, touch 10, flat-footed 24 (+1 Dex, +15 natural, –1 size)
hp 114 (12d8+60)
Fort +12, Ref +9, Will +10
DR 5/—; Immune undead traits
Weaknesses vulnerable to fire

OFFENSE

Speed 30 ft., fly 50 ft. (clumsy)
Melee 2 claws +19 (3d6+8/19–20)
Space 10 ft.; Reach 5 ft.
Special Attacks burst of vengeance, dust stroke, pounce, rake (2 claws +19, 3d6+8/19–20)
Spell-Like Abilities (CL 12th; concentration +16)

Constantcomprehend languages, detect magic, read magic, see invisibility
3/day—clairaudience/clairvoyance
1/daydispel magic, legend lore, locate object, remove curse
1/week—any one of the following, with a maximum duration of 1 week: symbol of fear (DC 20), symbol of pain (DC 19), symbol of persuasion (DC 20), symbol of sleep (DC 19), symbol of stunning (DC 21)

STATISTICS

Str 26, Dex 13, Con —, Int 16, Wis 19, Cha 19
Base Atk +12; CMB +21; CMD 32 (36 vs. trip)
Feats Alertness, Combat Casting, Hover, Improved Critical (claw), Improved Initiative, Improved Natural Attack B (claw), Iron Will, Toughness B
Skills Bluff +12, Diplomacy +12, Fly +2, Intimidate +12, Knowledge (history) +5, Knowledge (religion) +5, Perception +21, Sense Motive +18, Spellcraft +11, Stealth +12; Racial Modifiers +4 Stealth
Languages Common, Draconic, Sphinx; comprehend languages

ECOLOGY

Environment warm ruins
Organization solitary
Treasure double

Many ancient cultures mummify their dead, preserving the bodies of the deceased through lengthy and complex funerary and embalming processes. While the vast majority of these corpses are mummified simply to preserve the bodies in the tombs where they are interred, some are mummified with the help of magic to live on after death as mummified creatures. A mummified creature appears much as other mummies do—a dusty corpse, desiccated and withered, swathed in a funeral shroud of linen wrappings adorned with hieroglyphs—but a spark of malign intelligence gleams in its unliving eyes.

Variant: Gynosphinx, Conundrum Sphinx (CR 8)

[Source]

Conundrum sphinxes are whimsical and enjoy cursing those who offend them as well as those they wish to simply test; they often tend to play favorites, though whom they favor can change quickly.

They believe that those who cannot solve their riddles are less than animals. They treasure only puzzles and riddles.

Alignment CN; this replaces a gynosphinx’s N.

Conundrum Curse (Su)

Any creature successfully damaged by this sphinx must make a successful Will save (DC 20), or gain the puzzle creature template (See below) and disassemble into pieces. The sphinx can pronounce this curse as a standard action and affect any creature within 60ft. A creature that successfully saves against this curse is immune to this sphinx’s conundrum curse for 24 hours. This is a curse effect but its DC for a remove curse is 30 (+10 circumstance bonus) unless the caster knows the answer to the riddle.

This replaces a sphinx’s locate object, read magic, remove curse and symbol spell-like abilities.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.

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