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Minor Reaper

Minor Reaper CR 10

XP 9,600
NE Medium undead (evil, extraplanar)
Init +8; Senses darkvision 60 ft., low-light vision; Perception +18


AC 22, touch 14, flat-footed 18 (+4 Dex, +8 natural)
hp 127 (15d8+60)
Fort +8, Ref +11, Will +9
DR 5/cold iron or good; Immune cold, undead traits; SR 21


Speed 30 ft.
Melee scythe +14/+9/+4 (2d4+3/×4 plus death touch)
Special Attacks fear cone (30 ft., DC 20)


Str 14, Dex 19, Con —, Int 8, Wis 11, Cha 17
Base Atk +11; CMB +15; CMD 27
Feats Agile Maneuvers, Cleave, Combat Reflexes, Improved Initiative, Lightning Reflexes, Power Attack, Toughness, Weapon Focus (scythe)
Skills Climb +10, Intimidate +16, Perception +18, Stealth +22
SQ sole target


Death Touch (Su)

Creatures hit by either a lesser reaper’s touch attack or by a weapon wielded by a lesser reaper must succeed at a DC 20 Fortitude save or gain 1d4 negative levels. The save DC is Charisma-based. A humanoid slain by a reaper’s death touch is consumed in unholy fire and has its remains destroyed as the destruction spell. This is a death effect.

Sole Target (Su)

Each minor reaper is assigned a specific target by the reaper that summoned it. If a creature attacks a minor reaper targeting another creature, that minor reaper may immediately summon another minor reaper as a free action to battle the interceding creature unless the interloper is already in battle with a minor reaper of its own, in which case the ability is wasted. If a minor reaper does not or cannot use this ability immediately after being attacked, it must wait until it is attacked once again in order to do so.


Environment any
Organization solitary or omen (2–4)
Treasure none

Section 15: Copyright Notice

Pathfinder Adventure Path #48: Shadows of Gallowspire. © 2011, Paizo Publishing, LLC; Author: Brandon Hodge.