Llorona

Weeping and wearing a damp funeral dress, this ghostly woman carries an air of menace and overwhelming despair about her.

Llorona CR 11

XP 12,800
NE Medium undead (incorporeal)
Init +11; Senses darkvision 60 ft.; Perception +16

DEFENSE

AC 25, touch 25, flat-footed 17 (+7 deflection, +7 Dex, +1 dodge)
hp 138 (12d8+84)
Fort +11, Ref +13, Will +9
Defensive Abilities channel resistance +2, incorporeal, rejuvenation; Immune undead traits

OFFENSE

Speed fly 60 ft. (perfect)
Melee 2 incorporeal touches +16 (4d6 plus Con drain)
Special Attacks grasping hands, wail

STATISTICS

Str —, Dex 25, Con —, Int 11, Wis 13, Cha 24
Base Atk +9; CMB +16 (+23 grapple); CMD 34
Feats Dodge, Flyby Attack, Improved Initiative, Lightning Reflexes, Lunge, Mobility
Skills Fly +30, Intimidate +22, Perception +16, Stealth +22
Languages Common

SPECIAL ABILITIES

Constitution Drain (Su)

A llorona causes 1d4 points of Constitution drain on a hit. A successful DC 23 Fortitude save negates this drain. The save DC is Charisma-based.

Grasping Hands (Su)

Despite being incorporeal, a llorona can perform grapple combat maneuvers against Medium or smaller creatures. She adds her Charisma modifier to her grapple combat maneuver checks.

Using this ability doesn’t provoke attacks of opportunity. If a llorona successfully maintains a grapple, she automatically deals 4d6 points of negative energy damage and 2d4 points of Constitution drain upon her victim.

A creature can reduce the Constitution drain to 1d4 points with a successful DC 23 Fortitude save. When a llorona causes Constitution drain in this manner, she has 5 hit points restored. The save DC is Charisma-based.

Rejuvenation (Su)

A llorona reforms at the site of her death 1d6 days after being destroyed. A llorona can be put to rest only if the injustices leading to her demise are resolved or if the site of her death is affected via a hallow spell.

Wail (Su)

As a standard action, a llorona can unleash a somber wail. Any creature within 120 feet that can hear this wail must succeed at a DC 23 Will save or be compelled to enter the nearest body of water and attempt to drown itself. This effect automatically fails if there isn’t a body of water large enough to drown in within 120 feet. At the end of any round an affected creature is completely submerged in water, it can attempt a new DC 23 Will save to end the effect and cease its attempt to drown itself. This is a sonic mind-affecting compulsion effect. The save DC is Charisma-based.

ECOLOGY

Environment any shorelines or swamps
Organization solitary
Treasure none

Lloronas are vengeful spirits that roam riversides, shorelines, and swamps in search of victims. They form as the result of shame and sorrow paired with a tragic drowning of a child, whether it be accidental or murderously intentional, and they want others to share in their pain and misery. Most encounters with a llorona begin as the victim hears mournful sobbing cries in the distance. Some victims she simply fills with sorrow, hoping that the experience will scar their minds or cause them to correct their ways, but others she marks for death. If a victim isn’t compelled to drown himself upon hearing the llorona’s wails, she snatches him up and drags him into the water so she can plunge him beneath the surface until death brings them both sweet silence.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.

scroll to top