Hoar Spirit

This being is a gaunt humanoid dressed in tattered rags. Its skin is pale gray and ice crystals have formed on various parts of its body. Its hands end in claws, each with translucent icy blue nails. Its eyes are frozen solid and show no signs of life.

Hoar Spirit CR 3

XP 800
CE Medium undead (cold)
Init +2; Senses darkvision 60 ft., heatsense 60 ft.; Perception +11

DEFENSE

AC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
hp 26 (4d8+8)
Fort +3; Ref +3; Will +6
Immune cold, undead traits
Weaknesses vulnerability to fire

OFFENSE

Spd 30 ft.
Melee 2 claws +7 (1d4+3 plus 1d3 cold plus glaciate)
Special Attacks cold (1d6), glaciate (DC 14)
Spell-like Abilities (CL 4th)

1/daycone of cold (DC 17)

STATISTICS

Str 17, Dex 15, Con -, Int 10, Wis 15, Cha 15
Base Atk +3; CMB +6; CMD 18
Feats Alertness, Weapon Focus (claws)
Skills Acrobatics +6, Climb +10, Perception +11, Sense Motive +4, Stealth +9

SPECIAL ABILITIES

Cold (Su)

Hoar spirits generate intense cold. It deals an extra 1d3 points of cold damage with each claw attack. Creatures attacking a hoar spirit with unarmed or natural attacks take 1d3 points of cold damage each time they hit.

Glaciate (Su)

A creature hit by a hoar spirit’s claw must succeed on a DC 14 Fortitude save or by paralyzed by bone-numbing cold for 1d4+1 rounds and take 1 point of Dexterity damage. The save DC is Charisma-based.

Heatsense (Ex)

Hoar spirits can detect heat (such as that generated by living creatures) within 60 feet, including the heat of invisible creatures. It functions as blindsense in regards to any non-visible heat sources within its range.

ECOLOGY

Environment any cold land
Organization pack (2–5) or gang (6–11)
Treasure none

Believed to be the spirits of humanoids that freeze to death either because of their own mistakes or because of some ritualistic exile into the icy wastes by their culture, hoar spirits haunt the icy wastelands of the world seeking warm-blooded living creatures in which to share their icy hell.

Hoar spirits are rarely encountered alone. Though they act independently and never communicate, something draws these creatures to each other. Perhaps some semblances of their former lives or maybe like-minded creatures that share the same fate are drawn together. Sages have speculated this for ages.

Hoar spirits do not speak, and it is not known if they even understand any language at all. They have a distinctive low-pitched moan that sounds like a whistling wind blowing through ice and snow covered trees.

When confronted, a hoar spirit attacks with its claws attempting to freeze its foe. If facing multiple opponents, a hoar spirit blasts them with its cone of cold before engaging them with its claws. Creatures killed by a hoar spirit are dragged to its icy lair, kept on ice, and devoured at the monster’s leisure.

Variants

Advanced hoar spirit fighter 5 (CR 11)

Section 15: Copyright Notice

Hoar Spirit from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.

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