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Gutted

Gutted CR 2

XP 600
CE Medium undead
Init +3; Senses low-light vision, darkvision 60 ft., scent; Perception +1

DEFENSE

AC 14, touch 13, flat-footed 11 (+3 Dex, +1 natural)
hp 20 (3d8+6)
Fort +3, Ref +4, Will +4
Immune undead immunities; Resist acid 15
Vulnerable slashing damage

OFFENSE

Speed 30 ft.
Melee +4 slam (1d6+2 bludgeoning plus 1d6 acid, 20/x2, plus grab)

STATISTICS

Str 15, Dex 17, Con –, Int 2, Wis 13, Cha 14
Base Atk +2; CMB +4 (+6 grapple); CMD 17
Feats Improved Grapple, Power Attack
Skills Climb +7, Stealth +8

SPECIAL ABILITIES

Nauseating Grapple (Ex)

Any creature grappled by a gutted is nauseated for as long as they remain grappled and for one round afterward, unless they succeed at a DC 13 Fort Save.

Squeeze (Ex)

A gutted can dissolve itself into a mass of squirming intestines, and pass through openings as small as 1-2 inches in diameter. It is considered flatfooted while squeezing.

ECOLOGY

Environment any urban or ruins
Organization solitary
Treasure incidental

An especially viscous killer or heretic executed by disembowelment might claw their way back from Hell as a Gutted. These horrid souls, minds and souls broken beyond repair by the sheer messy horror of their end possess their own spilled guts. Over several stinking, flatulent hours, the intestines replicate themselves over and over, knotting themselves into the rough approximation of a man’s form.

Gutted exist only to kill, and give a dim preference to their torturers over all others, but eventually massacre any lifeform they encounter. Gutted lurk in middens and sewers, where their fecal, coppery stench is not noticed as easily.

Section 15: Copyright Notice

Nemesis Unleashed Volume II. Copyright 2019, Otherverse Games. Author: Chris A. Field