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Ghoublin

Ghoublin CR 1/2

A small, green-skinned creature, clad in an iron breastplate, moves towards you, an unpleasant stench following it.

XP 200
NE Small undead
Init +2; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 20, touch 13, flat-footed 18 (+5 armor, +2 Dex, +2 natural, +1 size)
hp 3 (1d8–1)
Fort –1, Ref +2, Will +2
Defensive Abilities channel resistance +1; Immune undead traits

OFFENSE

Speed 20 ft.
Melee bite +2 melee (1d4+1 plus paralysis and disease) and 2 claws +0 melee (1d2 plus paralysis)
Special Attacks ghoublin fever, paralysis (DC 9, 1d2+1 rounds)

TACTICS

Before Combat Ghoublins hide and attempt to ambush foes.

During Combat Ghoublins dash forward, attacking as many enemies as possible in attempt to paralyze opponents.

Morale Ghoublins that survive any amount of damage instinctively flee.

STATISTICS

Str 12, Dex 14, Con —, Int 12, Wis 11, Cha 9
Base Atk +0; CMB +0; CMD 12
Feats Multiattack
Skills Acrobatics –1, Climb +1, Escape Artist –1, Perception +4, Stealth +6
Languages Goblin

SPECIAL ABILITIES

Ghoublin Fever (Su)

Disease—bite; save— Fortitude DC 9; incubation period—1 day; damage 1 Con and 1 Dex. The save DC is Charisma-based.

An afflicted humanoid that dies of ghoublin fever rises as a ghoublin at the next midnight. A humanoid who becomes a ghoublin in this way retains none of the abilities it possessed in life. It is not under the control of any other ghoublins, but it hungers for the flesh of the living and behaves like a normal ghoublin in all respects. A humanoid of 2-3 Hit Dice rises as a ghoul, not a ghoublin, while a humanoid with 4 Hit Dice or more rises as a ghast.

Paralysis (Ex)

Creatures damaged by a ghoublin’s bite or claw attack must succeed on a DC 9 Fortitude save or be paralyzed for 1d2+1 rounds. Elves have immunity to this paralysis. The save DC is Charisma-based.

ECOLOGY

Environment any (Vast Swamp)
Organization solitary, pair, gaggle (4-10), or mob (12-20)
Treasure standard

Freshly created ghoublins are made from recently killed goblin corpses, but the insidious undead can infect any humanoid (causing it to distort and shrink after its death, for humanoids larger than Small sized).

A ghoublin is only 3 feet tall and weighs a scant 18 pounds.

Section 15: Copyright Notice

Aventyr Bestiary © 2017 AAW GAMES LLC Authors Mike Myler, Jonathan G. Nelson Developers, Michael Allen, Curtis Baum, Wolfgang Baur, Brian Berg, Adam Daigle, Jeffrey Gomez, Joshua Gullion, Jacob Kellogg, Jared Jeanquart, Juan Lucha, Justin Andrew Mason, Jonathan McAnulty, Michael McCarthy, Raven Mimura, Brian Wiborg Monster, Will Myers, Mike Myler, Jason Nelson, Jonathan G. Nelson, Owen K.C. Stephens, Colin Stricklin, Cory Vickruck, Stephen Yeardley Jonathan G. Nelson