Dread Zombie Aasimar Warrior CR 1
AC 20, touch 9, flat-footed 18 (+5 armor, -1 Dex, +2 natural, +2 shield)
hp 9 (1d10+1)
Fort +2, Ref -1, Will +0
Defensive Abilities channel resistance +2, undead traits; Resist acid 5, cold 5, electricity 5
Speed 20 ft. (can’t run)
Melee longsword +4 (1d8+3/19-20), slam +4 (1d6+3), bite -1 (1d4+1)
Ranged light crossbow +0 (1d8/19-20)
Special Attacks brain consumption (DC 13)
Spell-Like Abilities (CL 1st)
1/day – daylight
Tactics A dread zombie aasimar begins by attacking with its crossbow at range. In melee, it prefers to attack with its sword and its bite.
Str 17, Dex 9, Con -, Int 6, Wis 11, Cha 6
Base Atk +1; CMB +4; CMD 13
Feats Improved Initiative, ToughnessB
Skills Knowledge (religion) -1, Perception +2, Ride +3; Racial Modifiers +2 Diplomacy, +2 Perception
SQ command zombies
Gear heavy metal shield, light crossbow, longsword, scale mail
Organization solitary, gang (1 plus 1-10 zombies)
A dread zombie aasimar relishes its corrupted form and unnatural power. Filled with loathing for the virtue that was once its heritage, it seeks out symbols of goodness and peace to defile. Dread zombie aasimars particularly enjoy consuming the brains of good clerics and paladins.
The transformation into a dread zombie completely negates the beauty that once marked the aasimar. Its bald head is covered in rotting skin the color of mud, and its flesh hangs loosely from its bones.