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Deathless Sorcerer

Deathless Sorcerer CR 12

This withered corpse stands in once-beautiful robes that barely hold together. Its flesh is strangely discolored and it has a writhing tentacle in place of one arm.

XP 19,200
Male old human Mythos undead sorcerer 12
CE Medium undead (augmented humanoid)
Init +6; Senses darkvision 60 ft.; Perception +15

DEFENSE

AC 13, touch 13, flat-footed 10 (+2 Dex, +1 dodge)
hp 164 (12d6+120)
Fort +12, Ref +6, Will +13
Defensive Abilities channel resistance +4, rejuvenation, unusual anatomy (25%); DR 10/—; Immune undead traits

OFFENSE

Speed 30 ft.
Melee rod of withering +7/+2 touch (1d4 Str and 1d4 Con)
Special Attacks long limbs (+10 ft.)
Sorcerer Spell-Like Abilities (CL 12th; concentration +20)

11/day—acid ray (1d6+6 acid)

Sorcerer Spells Known (CL 12th; concentration +20)

6th (4/day)mass suggestion (DC 24)
5th (6/day)dominate person (DC 23), feeblemind (DC 23), magic jar (DC 23)
4th (8/day)black tentacles, confusion (DC 22), dimension door, enervation
3rd (8/day)dispel magic, hold person (DC 21), suggestion (DC 21), tongues, vampiric touch
2nd (8/day)alter self, detect thoughts (DC 20), invisibility, mirror image, see invisibility, web (DC 20)
1st (8/day)enlarge person (DC 19), hypnotism (DC 19), mage armor, obscuring mist, ray of enfeeblement (DC 19), shield
0 (at will)acid splash, detect magic, ghost sound (DC 18), light, mage hand, mending, open/close, prestidigitation (DC 18), touch of fatigue (DC 18) Bloodline aberrant

STATISTICS

Str 11, Dex 14, Con —, Int 12, Wis 16, Cha 26
Base Atk +6; CMB +6; CMD 19
Feats Arcane Strike, Combat Casting, Craft Rod, Dodge, Eschew Materials, Extend Spell, Improved Initiative, Iron WillB, Quicken Spell, Silent Spell, ToughnessB
Skills Perception +15, Profession (Yog-Sothothery philosopher) +14, Spellcraft +16, Use Magic Device +23
Languages Aklo, Common
SQ bloodline arcana (+50% duration on polymorphs)

ECOLOGY

Environment any
Organization solitary
Treasure NPC gear (rod of withering)

Mythos undead resemble generic undead in many ways—mindless or fully intelligent, weak or powerful— but all share in common their domination by a Great Old One (usually the King in Yellow, but others may be involved). They usually take the form of a bloated or withered corpse, typically wrapped in stained bandages or wrappings, exhibiting odd discolorations and mutations. It is common for a Mythos undead to have one of its limbs transformed into a tentacle (which still functions as an arm), their tongue or other organ extended to great length, or other similar distortions.

Each Mythos undead creature is a unique manifestation of undeath, defined primarily by its abilities and nature when it lived. Most Mythos undead are, to one degree or another, insane—and this insanity continues to drive them in their unlife, preventing purposeful altruism or all but the most unlikely acts of kindness. The vast majority of Mythos undead who do not directly serve the Great Old Ones are chaotic evil or chaotic neutral, while those who serve the Great Old Ones themselves tend to share their patron’s alignment exactly.

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2017, Petersen Games; Authors: Sandy Petersen, Arthur Petersen, Ian Starcher.