Beheaded, Burning

This humanoid head floats silently and ominously, bits of flesh still hanging from its face and graying teeth clattering slightly as it bobs in the air.

Burning Severed Head CR 1/2

XP 200
NE Tiny undead
Init +2; Senses darkvision 60 ft.; Perception +0

DEFENSE

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 4 (1d8)
Fort +0, Ref +2, Will +2
Immune undead traits

OFFENSE

Speed fly 40 ft. (perfect)
Melee slam +1 (1d2 plus burn 1d6)
Special Attacks burning

STATISTICS

Str 11, Dex 15, Con –, Int –, Wis 11, Cha 10
Base Atk +0; CMB -1; CMD 11 (can’t be tripped)

SPECIAL ABILITIES

Burning (Ex)

This beheaded is similar to the flaming skull; however, the fire not only surrounds the skull, but can pass on to those it attacks. The fire that consumes the head can be any color the animator chooses, though blue is one of the most common. A burning skull gains the burn (1d6) special ability when using its slam attack, where the Reflex save DC is 10.

ECOLOGY

Environment any
Organization solitary, pair, or patrol (3–6)
Treasure none

Beheaded are floating skulls or severed heads whose bodies have long since abandoned them, either in the moment of death or long after. Reanimated via dark magic, these horrors are usually created as mindless sentinels for dungeons or lairs. Beheaded silently hover at about eye-level, often making them the last thing a casual wanderer or careless villager in an infested area ever sees.

Section 15: Copyright Notice

Pathfinder 43: Haunting of Harrowstone. Copyright 2011, Paizo Publishing, LLC, Author: Michael Kortes

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