Beheaded, Grabbing

Grabbing Severed Head CR 1/3

XP 135
NE Tiny undead
Init +2; Senses darkvision 60 ft.; Perception +0

DEFENSE

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 4 (1d8)
Fort +0, Ref +2, Will +2
Immune undead traits

OFFENSE

Speed fly 40 ft. (perfect)
Melee slam +1 (1d2 plus grab)
Special Attacks grabbing

STATISTICS

Str 11, Dex 15, Con –, Int –, Wis 11, Cha 10
Base Atk +0; CMB -1 (+3 grapple); CMD 11 (can’t be tripped)

SPECIAL ABILITIES

Grabbing (Ex)

This type of beheaded has long tendrils of ragged hair. It gains the grab special ability when using its slam attack, and can attempt to grapple any creature of Medium size or smaller in this way.

ECOLOGY

Environment any
Organization solitary, pair, or patrol (3–6)
Treasure none

Beheaded are floating skulls or severed heads whose bodies have long since abandoned them, either in the moment of death or long after. Reanimated via dark magic, these horrors are usually created as mindless sentinels for dungeons or lairs. Beheaded silently hover at about eye-level, often making them the last thing a casual wanderer or careless villager in an infested area ever sees.

Section 15: Copyright Notice

Pathfinder 43: Haunting of Harrowstone. Copyright 2011, Paizo Publishing, LLC, Author: Michael Kortes

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