Beheaded, Giant

This humanoid head floats silently and ominously, bits of flesh still hanging from its face and graying teeth clattering slightly as it bobs in the air.

Giant Beheaded CR 2

XP 600
NE Large undead
Init +1; Senses darkvision 60 ft.; Perception –1

DEFENSE

AC 13, touch 10, flat-footed 12 (+1 Dex, +3 natural, -1 size)
hp 19 (3d8+6)
Fort +3, Ref +2, Will +2
Immune undead traits

OFFENSE

Speed fly 30 ft. (perfect)
Melee slams +4 (1d8+3)
Space 10 ft.; Reach 5 ft.

STATISTICS

Str 16, Dex 13, Con –, Int –, Wis 9, Cha 15
Base Atk +2; CMB +6; CMD 17 (can’t be tripped)
Skills Fly –3

ECOLOGY

Environment any
Organization solitary
Treasure none

Beheaded are floating skulls or severed heads whose bodies have long since abandoned them, either in the moment of death or long after. Reanimated via dark magic, these horrors are usually created as mindless sentinels for dungeons or lairs. Beheaded silently hover at about eye-level, often making them the last thing a casual wanderer or careless villager in an infested area ever sees.

Variants

The following are variant abilities that a beheaded might possess. These traits can be mixed and matched in any way and applied to any of the beheaded listed above. Each ability increases the CR of the beheaded by the listed amount.

Belching (+1 CR)

A belching beheaded gains the ability to spew raw energy from its mouth, giving it a ranged touch attack that does 1d6 damage of a specific type (acid, cold, electric, or fire) chosen at the time of the beheaded’s animation.

Example: Belching Giant Beheaded

Burning (+1 CR)

This beheaded is similar to the flaming skull; however, the fire not only surrounds the skull, but can pass on to those it attacks. The fire that consumes the head can be any color the animator chooses, though blue is one of the most common. A burning skull gains the burn (1d6) special ability when using its slam attack, where the Reflex save DC is 13.

Example: Burning Giant Beheaded

Grabbing (+0 CR)

This type of beheaded has long tendrils of ragged hair. It gains the grab special ability when using its slam attack, and can attempt to grapple any creature of Medium size or smaller in this way.

Example: Grabbing Giant Beheaded

Screaming (+0 CR)

Once every 1d4 rounds, a screaming beheaded can open its jaw and emit a bone-chilling scream. All creatures within 30 feet must make a Will save (DC 13) or be shaken for 1d4 rounds. This is a sonic mind-affecting fear effect. Whether or not the save is successful, an affected creature is immune to the same beheaded’s scream for 24 hours.

Example: Screaming Giant Beheaded

Section 15: Copyright Notice

Pathfinder 43: Haunting of Harrowstone. Copyright 2011, Paizo Publishing, LLC, Author: Michael Kortes

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