While simple defeat rarely attracts the attention of the gods, sometimes a victor goes too far. To loot a foe’s cities, execute their leaders, and kill their soldiers it in battle is part of the horrors of war. But if a victor goes farther-if they choose to suck the marrow from its foe’s bones, grind their skulls to powder, tear down their cities, blacken their skies with charnel smoke, and sow their ground with salt-such atrocities sometimes cause the gods to answer cries for vengeance. For vindication. It is from defeat of this kind that sometimes the deities of retribution reincarnate an avenging spirit.
Creating an Vindicator Creature
“Vindicator” is an acquired template that can be added to any living creature.
A vindicator creature uses all the base creature’s statistics and special abilities except as noted here.
Defensive Abilities: regeneration equal to Constitution Score (acid and fire)(minimum regeneration 1); DR 5/epic (if the vindicator creature is CR 10 or higher this becomes DR 10/epic, if CR 15 or higher this becomes DR 15/epic); Immune acid, fire (such attacks deal no damage, but do end the vindicating creature’s DR for 1 round)
Weakness: Vulnerability to Warded Creature (suffer +50% damage from a warded creature’s attacks, and suffer a -4 penalty to saves against spell or effects controlled by a warded creature. See below.)
Special Abilities: A vindicator creature retains all the special abilities of the base creature, plus the special abilities as described below:
Augmented critical (Ex)
Select a single melee or ranged attack the vindicator creature possesses. With this attack (and only this attack) the vindicator creature threatens a critical hit on an 15–20 and inflict x3 damage on a successful critical hit.
Augmented Special Attack (Ex)
Choose one of the base creature’s special attacks. If the single special attack, deals damage it deals half again as much (+50%) damage as normal. If this single special attack does not deal damage, add a +4 bonuses to the Save DC of the attack. If it has no save and does not deal damage this ability has no effect.
Healer’s Bane (Su)
Damage caused by the vindicator creature’s critical hits are subject to the legendary curse Healer’s Bane (see Sidebar).
The special will save DC for this legendary curse is 10 + the CR of the Vindicator Creature + its Con Modifier. Cure: The specific creature type must be a warded creature, the specific circumstance is the site of the vindicator creature’s death.
Warded Creature (Ex)
When a vindicator creature appears as the result of some terrible social violation, all members of the violated race, sub-type, or cultural background is granted the status of warded. A vindicator creature can sense the direction, distance (exact), emotional state, and status of all warded creatures within 1 mile per the vindicator’s CR. Warded creatures within 120′ of the vindicator creature gain the benefits of a greater heroism spell (does not affect himself).
Abilities: Increase from the base creature as follows: Str +10, Dex +10, Con +10
Type curse; Save Will
Cure (DC 27) If a specific type of creature under a specific circumstance creates an effect that removes a bestow curse, this combination grants a +20 circumstance bonus on any attempt to remove the curse. These specific requirements are subject to GM adjudication. Examples include: a creature that is immune to curses, a creature of the same type as the creature that uttered the curse or inflicted the first critical hit, a creature who has never committed violence, on the dawn of the third day, on the site of the curses original creation, or on holy ground dedicated to the ethos of healing.
Pathways Bestiary (c) 2017, Rite Publishing LLC.; Author: Steven D. Russell.