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Thronefused Creature (CR varies)

Thronefused form a pact with extraplanar entities, trading increased mental powers for a lifetime confined to a throne. The entity the thronefused has a pact with chooses the form of the throne.

Creating a Thronefused Creature

Thronefused” is an acquired template that can be added to any humanoid, monstrous humanoid, or undead creature (hereafter referred to as the base creature). A thronefused creature uses all the base creature’s statistics and special abilities except as noted here.

Challenge Rating: 4 HD or less, as base creature +1; 5 to 10 HD, as base creature +2; 11 HD or more, as base creature +3.

Alignment: Any lawful.

Type: The base creature’s type changes to outsider and gains the appropriate augmented and native subtypes. Do not recalculate base attack bonuses or saves.

Senses: A thronefused gains darkvision +60 ft.

Armor Class: The base creature’s natural armor class increases by +4.

Hit Dice: Change all of the base creature’s racial HD to d10s

Saving Throws: A thronefused gains +4 on all saves vs. enchantments and illusions.

Defensive Abilities: A thronefused gains DR +5/ magic, immunity to sleep, and spell resistance equal to the thronefused’s CR + 11.

Speed: A thronefused loses all modes of movement and gains the following.

BoundTravel (Su)

As a full round action,a thronefused can initiate travel at any one of the base creature’s previous modes of movement at the same rate. If the base creature could fly, its maneuverability is reduced by one step. Once travel is initiated, the only full-round actions it can take is to halt its movement, or other actions that involve movement such as running or a charge. Otherwise, the thronefused can only use its move action each round to move in the same mode of travel. In order to change modes of movement, the thronefused must first stop moving and restart in the new mode of movement (in other words spend one round stopping, and the next starting to move in a different mode).

A thronefused cannot take a 5-ft. step unless it already has initiated movement.

The nature of the movement varies depending on the base creature. For example, an elf’s throne may travel on undulating vines, while a wizard may move via telekinesis.

Special Attacks: A thronefused gains the following special attacks:

Fusing Touch (Su)

A thronefused may make a touch attack that fuses the victim’s lower limbs together into a shape akin to a chess pawn or statue base. The target may make a Fortitude save to resist, and may attempt a new save at the start of each round to break the effect. While fused, the victim may not move, loses its Dex bonus to its AC, and takes a -10 penalty to Reflex saves. This ability may be used a number of rounds per day equal to 1 + the thronefused creature’s Charisma modifier (minimum 1). Targets without lower limbs are immune to this effect. The save DC is Charisma-based.

Spell-like Abilities: A thronefused with an Intelligence of 10 or higher has a cumulative number of spell-like abilities depending on its total HD as given on Table 2-41. The caster level for these abilities equals the thronefused’s total Hit Dice, or its caster level, whichever is higher.

Table 2-41: Thronefused Spell-Like Abilities
HD Spell-Like Abilities
1-2 1/day—hypnotism
3-4 3/day—detect thoughts
5-6 3/day—suggestion
7-8 1/day—scrying
9-10 1/day—lesser geas
11-12 1/day—mass suggestion
13-14 3/day—vision
15-16 1/day—mass charm monster
17-18 1/day—moment of prescience
19+ 1/day—dominate monster

Abilities: Dex –5 (minimum 0), Int +4 Wis +4, Cha +4

Feats: Any feats that a thronefused no longer qualifies for because of the reduction in Dexterity become bonus feats.

Skills: A thronefused gains an additional +5 racial bonus on all Knowledge skills and Linguistics, and a –10 penalty to Acrobatics, Climb, Ride, and Swim.

Section 15: Copyright Notice

Advanced Bestiary, Copyright 2014, Green Ronin Publishing, LLC; Author Jeff Hersh, Developer Owen K.C. Stephens