A creature with the Skinfin Initiate or Skinfin Master template has been surgically adapted to an aquatic environment by the Skinfin cult. These creatures will typically have webbed flesh sewn between their lengthened fingers and toes and gills implanted into the sides of their necks, but Norbert’s obsessive experimentation has led to many variances in the “standard.”
Applying either template requires the base creature to undergo dangerous, invasive surgery that takes 2d6 hours, and deals 2d4 Constitution damage.
Type: The creature gains the aquatic subtype.
Movement The base creature gains a swim speed of 30 feet and can breathe in water as though it were air.
Special Abilities/Qualities The creature gains the following:
Murmurs of the Deep (Ex)
Skinfin Masters treat the starting attitude of any aquatic creature as two levels higher than it would otherwise be. A typical wild animal with a normal starting attitude of unfriendly would be treated as though it were friendly.
Inhuman Supremacy (Ex)
Skinfin Masters consider themselves superior to their unaltered brethren, completely unbeholden to the societal norms that once constrained them. This disconnect from their original form makes it difficult for them to relate to unaltered members of their own race. They receive a –4 penalty to diplomacy checks and +4 to Will saves against mind-affecting effects generated by non-aquatic humanoids.
Shark-tooth Grin (Ex)
The base creature’s teeth are torn out and replaced with those from a shark, granting them a bite attack appropriate to their size. Bites from a Skinfin Master are especially vicious, and cause bleed damage equal to the base damage of the bite. A Medium creature gains a bite attack that dealt 1d6 + 1-1/2 Strength + 1d6 bleed.
The Skinfin Murders © 2019, d20pfsrd.com Publishing; Author: Nicholas Hite