Simple Corruption Template: Vampiric Creature (CR +1)

Vampiric creatures have been transformed into vampires, and they don’t have to be humanoids. At your discretion, a vampiric creature might have the create spawn ability and could create spawn of its own creature type in addition to humanoid spawn. Non-humanoid vampiric creatures likely have unusual “coffins” that befit their nature.

Quick Rules: Counts as undead; darkvision 60 ft.; +1 to AC; +1 on rolls based on Str, Dex, and Cha; undead immunities; fast healing 1* (this includes the ability to escape to its coffin in gaseous form at 0 hp); vampire weaknesses*; slam attack that deals 1d6 points of damage (for Medium creatures) plus energy drain; blood drain*; energy drain (1 level, DC = 10 + 1/2 HD + Charisma modifier); gaseous form*, shadowless*, spider climb*.

Rebuild Rules: Type change to undead; Senses darkvision 60 ft.; AC natural armor bonus increases by 1; Defensive Abilities fast healing 1* (this includes the ability to escape to its coffin in gaseous form at 0 hp); Weaknesses vampire weaknesses*; Melee slam attack that deals 1d6 points of damage (for Medium creatures) plus energy drain; Special Attacks blood drain*, energy drain (1 level, DC = 10 + 1/2 HD + Charisma modifier); Special Qualities gaseous form*, shadowless*, spider climb*; Ability Scores +2 Str, +2 Dex, +2 Cha.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Horror Adventures © 2016, Paizo Inc.; Authors: John Bennett, Clinton J. Boomer, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Jim Groves, Steven Helt, Thurston Hillman, Eric Hindley, Brandon Hodge, Mikko Kallio, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, F. Wesley Schneider, David Schwartz, Mark Seifter, and Linda Zayas-Palmer.

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