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Primitive (CR +1)

Primitives are evolutionary throwbacks or devolved creatures. Their origins are unknown, but they are obviously different from normal specimens of their kinds. A primitive has a heavily muscled and thick-skinned body, but it lacks the intelligence common to its more evolved cousins.

Creating a Primitive Creature

Primitive” is an inherited template that can be added to any living, corporeal creature (referred to hereafter as the base creature). A primitive uses all the base creature’s statistics and special abilities except as noted here.

Challenge Rating: Same as the base creature +1.

Senses: A primitive gains low-light vision and the scent special ability.

Armor Class: Natural armor class improves by +2.

Attacks: The primitive gains a primary slam attack if it has no other natural attacks. If the primitive gains a slam attack its damage is as one size category larger.

Abilities: Str +4, Con +4, Int –4 (minimum 1), Cha –2 (minimum 1)

Feats: A primitive creature gains Alertness, Great Fortitude, and Toughness as bonus feats.

Skills: The primitive creature loses all skill ranks the base creature possessed. Recalculate skill points for the primitive creature’s racial Hit Dice according to its type, then purchase its skills afresh, treating Climb, Perception, Stealth, and Survival as class skills. A primitive creature retains the base creature’s racial bonuses on skills, and gains a +4 racial bonus on Stealth and Survival checks. The primitive creature retains any skill points gained from class levels.

Section 15: Copyright Notice

Advanced Bestiary, Copyright 2014, Green Ronin Publishing, LLC; Author Jeff Hersh, Developer Owen K.C. Stephens