Ofuda (both singular and plural) are a strange type of living, spirit-bound, constructed entity often briefly called into existence by spellcasters to act as simple servants, soldiers, guides, guardians, tools, traps, wards and weapons. The bodies of ofuda are abstracted, utilitarian, and basic; they are built from slender interlocking sheets of enchanted rice-paper; their thin and eerie “skin” is often cunningly cut or folded and covered in colorful icons and kanji that describe their fundamental nature and purpose. Ofuda are temporary beings, momentarily pulled into this reality from the malleable substance of an outer reality and then summarily dismissed.
“Ofuda” is an inherited template that can be added to any corporeal creature that does not have the aquatic or water subtype and is not a construct or an ooze (hereafter referred to as the base creature). An ofuda uses all of the base creature’s statistics and special abilities except as noted here.
Challenge Rating: Same a base creature’s –1.
Armor Class: The ofuda’s natural armor bonus to AC is halved (minimum +1).
Defensive Abilities: An ofuda lose all of the base creature’s defenses but gain the benefits of the constructed special quality (see below) and the following.
For the purposes of effects targeting creatures by type (such as a ranger’s favored enemy and bane weapons), ofuda count as both outsiders and constructs. Ofuda gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are immune to fatigue, exhaustion, disease and sleep effects. Ofuda can never gain morale bonuses, and are immune to fear and emotion effects. Ofuda do not eat or sleep.
An ofuda is immune to any of its own fire based abilities and effects. This does not grant it immunity to fire based effects from other ofuda.
Weaknesses: Ofuda lose all of the base creature’s weaknesses (including those granted by type or subtype) and gain fire vulnerability and the following.
An ofuda is submerged in water takes one third of its maximum hit points each round.
Speed: Ofuda creatures gain the ability to walk on water at half their fastest movement rate.
Special Qualities: The ofuda loses all of the base creature’s special qualities and gains the no breath universal ability and those described here.
Ofuda bodies weigh only one-eighth that of their base counterparts and are extremely buoyant and cannot enter water unless forcefully submerged.
Ofuda creatures move slowly and methodically and can only perform a single move action or standard action each round. An ofuda creature can move up to its base speed and make a single attack in the same round as a charge action, but it may not pounce or otherwise make a full attack.
Ofuda creatures are entirely without drive or passion. They obey the word of their summoner or creator to the best of their ability, but do not otherwise act toward the completion of an outside goal. In addition, they lose all Craft, Knowledge, and Profession skills.
Ofuda creatures are easier to call forth for aid in great numbers; ofuda versions of summonable creatures are always considered to be one “level” lower for purposes of summon monster and summon nature’s ally spell effects. Thus a caster could summon 1d4+1 ofuda lantern archons with a summon monster IV spell, rather than 1d3 lantern archons as normal, or 1d3 ofuda tigers in lieu of a single normal tiger with summon nature’s ally IV. Casters who have the Legion of Folded Paper feat can summon even more ofuda creatures that above.
Environment: Change to any.
Treasure: Change to incidental.
Advanced Bestiary, Copyright 2014, Green Ronin Publishing, LLC; Author Jeff Hersh, Developer Owen K.C. Stephens