When explorers find tombs housing the mummified remains of important and powerful beings, they often find those mummies accompanied by animals—ones that the interred found significant or that represented their ideals in life. Some of these mummified animals were created and placed in the tombs as guardians.
“Mummified animal” is an acquired template that can be added to a creature of the animal type. A mummified animal uses all the base creature’s statistics and special abilities except as noted here.
Challenge Rating: HD 4 or fewer, as base creature; HD 5 to 10, as base creature +1; HD 11 or more, as base creature +2.
Alignment: Neutral evil.
Senses: A mummified animal gains darkvision 60 ft.
Defensive Abilities: A mummified animal gains damage reduction based on its Hit Dice: one with 5 or fewer Hit Dice gains DR 2/—, one with 6–10 Hit Dice gains DR 5/—, and one with 11–20 Hit Dice gains DR 10/—.
Speed: Winged mummified animals can still fly, but their maneuverability drops to clumsy. Retain all other movement types.
Special Attacks: A mummified animal retains all special attacks except those dependent on a living body to function, such as a snake’s poison or a skunk’s revolting musk. A mummified animal also gains the following special attack.
Once per day, a mummified animal can touch a creature or hit a creature with one of its natural attacks to deliver a curse. Any living creature struck by this attack must succeed at a Will save or take 1d3 points of Dex and Wis damage. The save DC is equal to 10 + 1/2 the mummified animal’s Hit Dice + the mummified animal’s Charisma modifier.
Pathfinder Adventure Path #81: Shifting Sands © 2014, Paizo Inc.; Authors: Richard Pett, with Benjamin Bruck, Adam Daigle, Thurston Hillman, Michael McCarthy, Patrick Renie, Amber E. Scott, and Russ Taylor.