Muck creatures are elemental beings made of earth and water. They exist in small numbers on both the Elemental Planes of Water and the Elemental Planes of Earth, but many also thrive on the Material Plane in marshlands and other swampy locations.
A muck creature resembles a pile of dripping mud and slime formed into the vague shape of some other being. Its sludge-like body drips nauseating muck, and it leaves puddles of the slippery stuff wherever it goes. Muck creatures tend to be lazy and antisocial, but almost any personality type can come to the fore in an individual.
“Muck” is an inherited template that can be added to any living corporeal creature that does not have the air or fire subtype (referred to hereafter as the base creature). A muck creature uses all the base creature’s statistics and special abilities except as noted here.
Challenge Rating: As base creature +1.
Hit Dice: Change all of the base creature’s racial HD to d10s.
Speed: The muck creature gains a climb speed and a swim speed equal to one-half its highest speed. If the base creature already has either speed, the muck creature either retains that speed or replaces it with a speed equal to one-half the base creature’s highest speed, whichever is higher.
Attacks: A muck creature’s natural melee attacks all gain the grab universal ability.
Special Attacks: A muck creature gains the following.
A muck creature gains a +1 morale bonus on attack and damage rolls as long as it touches earth. It takes a -4 morale penalty on attack and damage rolls when attacking an airborne creature or attacking while airborne.
As a full-round action, a muck creature can exude a puddle of slippery muck in a 10-foot-radius spread. This muck remains in the affected area until washed away. It otherwise functions as a grease spell. The save DC is Constitution-based. Creatures with the earth or water subtypes are immune to this effect.
A muck creature can hurl a mudball as a ranged touch attack with a 20-foot range increment. It deals nonlethal damage as a slam attack of the creature’s size, and covers the target in slippery sludge, affecting the target’s equipment as if by a grease spell as well as granting the target fire resistance 3 for the duration. This slippery coating lasts for 1 minute or until washed off with at least 10 gallons of water. Creatures with the water subtype are immune to this effect.
On a successful grapple check, a muck creature can fill his opponent’s mouth and nose with noxious muck. The opponent must immediately hold her breath or begin drowning and cannot speak or cast spells with a verbal component. Furthermore, the opponent must make a Fortitude save each round that she is unable to breathe or be nauseated until 1d4 rounds after the muck is cleared. A creature can remove this smothering muck by succeeding on a Constitution check (DC for this check is the same as for the Fortitude save) as a move action that provokes attacks of opportunity. This move action may be performed even while being grappled. The save DC is Constitution-based.
A muck creature gains a +1 morale bonus on attack and damage rolls as long as it touches water.
Abilities: Con +4, Cha –2 (minimum 1).
Languages: If the muck creature can speak, it gains the ability to speak Aquan and Terran in addition to any other languages the base creature knows.
Special Qualities: A muck creature gains the following special abilities.
Advanced Bestiary, Copyright 2014, Green Ronin Publishing, LLC; Author Jeff Hersh, Developer Owen K.C. Stephens