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Mist Creature (CR +1)[3pp]


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Mist creatures live in areas where mists rise in the morning and fogs roll over the land at night. These beings of elemental air and water occasionally choose to leave the Elemental Planes of Air and dwell instead on the Material Plane, where their abilities can be used to greater effect. Mist creatures tend to be flighty but highly adaptable beings. They go where the wind takes them and deal with what they encounter along the way as best as they can.

A typical mist creature resembles a being of air or water with a pure white body and hair or feathers the color of fog.

Creating a Mist Creature

Mist” is an inherited template that can be added to any living, corporeal creature that does not have the earth or fire subtypes (referred to hereafter as the base creature).

A mist creature uses all the base creature’s statistics and special abilities except as noted here.

Challenge Rating: Same as the base creature +1.

Type: The creature’s type changes to outsider and gains the air, elemental and water subtypes. Do not recalculate base attack bonuses, saves, or skill points.

Senses: A mist creature gains the following:

Cloud Sight (Ex)

A mist creature can see through clouds, gases, fogs, mists, and smoke as though they didn’t inhibit vision. Creatures and objects do not gain concealment from a mist creature due to such conditions. A mist creature may use this ability while gaseous.

Hit Dice: Change all of the base creature’s racial HD to d10s.

Defensive Abilities: A mist creature gains immunity to inhaled poisons and gas, fog, and cloud-based attacks and spells. Additionally, a mist creature gains cold and fire resistance 10.

Special Attacks: A mist creature gains the following:

Air Mastery (Ex)

Any airborne creature takes a -1 penalty on attack and damage rolls against a mist creature.

Spell-like Abilities: A mist creature gains the following spell-like abilities. The caster level equals the mist creature’s total Hit Dice. The save DCs are Charisma-based. A mist creature may use these spells while in gaseous form.

3/dayfog cloud, obscuring mist, stinking cloud
1/daycloudkill, solid fog

Abilities: Dex +4, Int +2, Wis +2.

Skills: If the mist creature is gaseous in an area affected by fog, cloud, smoke or any similar condition, it receives a +15 circumstance bonus on Stealth checks.

Languages: If the mist creature can speak, it gains the ability to speak Aquan and Auran in addition to any other languages the base creature knows.

Special Qualities: The mist creature retains all the base creature’s special qualities and gains those described here.

Air Breather (Ex)

A mist creature can breathe air even if the base creature breathed only water.

Gaseous Form (Su)

A mist creature can assume gaseous form at will. This ability works like the gaseous form spell, except a mist creature can remain in gaseous form as long as it wishes. Becoming gaseous or resuming its normal form is a move action

Section 15: Copyright Notice

Advanced Bestiary, Copyright 2014, Green Ronin Publishing, LLC; Author Jeff Hersh, Developer Owen K.C. Stephens