Magma creatures are produced by the fusion of elemental earth and fire. These elemental beings are at home both on the Plane of Earth and the Plane of Fire, but a few exist on the Material Plane, roaming the incredibly hot realms beneath the crust of the world. Magma creatures sometimes pour out of volcanoes during an eruption, increasing the devastation of such events tenfold.
The typical magma creature resembles a normal being and has a similar temperament. However, its alien mind and blisteringly hot body make communication with it nearly impossible.
“Magma” is an inherited template that can be added to any living, corporeal creature that does not have the air, aquatic, cold or water subtypes (referred to hereafter as the base creature). A magma creature uses all the base creature’s statistics and special abilities except as noted here.
Challenge Rating: Same as the base creature +1.
Aura: A magma creature gains the following aura.
Any creature within 10 feet takes 2d6 points of fire damage per round that it remains within range. A successful Fortitude save halves the damage for that round. A magma creature can suppress or resume the use of this ability as a free action. The save DC is Constitution-based.
Armor Class: The magma creature’s natural armor bonus improves by +2 over that of the base creature.
Hit Dice: Change all of the base creature’s racial HD to d10s.
Speed: A magma creature gains a burrow speed equal to its highest speed as well as the following.
A magma creature can swim through magma and lava at a speed equal to its burrow speed, as though it were moving through water with a swim speed. This ability does not grant the magma creature a swim speed in water.
Special Attacks: All of the magma creature’s natural attacks gain the burn (2d6) and grab universal abilities. The magma creature also gains the engulf (2d6 bludgeoning and 4d6 fire) special attack against creatures one size category lower than it or smaller.
A magma creature also gains the following:
A magma creature gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a -4 penalty on attack and damage rolls. The modifier applies to bull rush and overrun maneuvers whether the elemental is initiating or resisting these kinds of attacks.
Abilities: Str +4, Dex -6 (minimum 1), Con +4.
Languages: If the magma creature can speak, it gains the ability to speak Ignan and Terran in addition to any other languages the base creature knows.
Environment: same as base creature and underground