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Lawbound Creature (CR +1)


Seeking order in all things, the lawbound are driven to impose law on the universe. Whether by seeking positions of power or by directly imposing their will upon the world, lawbound creatures are obsessed with conquering chaos in the world as they see it. Lawbound creatures tend to follow predicable patterns of behavior to the level of obsessive-compulsiveness. They appear just as the base creature, but always perfectly groomed and well kept.

Creating a Lawbound

Lawbound” is an acquired template that can be added to any lawful creature or creature with the lawful subtype (referred to hereafter as the base creature). A lawbound uses all the base creature’s statistics and special abilities except as noted here.

Challenge Rating: Same as the base creature +1.

Alignment: Always lawful neutral. If the lawbound’s alignment changes from lawful it loses this template.

Type: The base creature gains the lawful subtype.

Senses: A lawbound gains the following:

See Law (Su)

At will, a lawbound can identify any lawful creatures, spells, and magic items that it can see as though it were using the detect law spell (caster level equals lawbound’s character level) and had studied the specific creatures and objects for 3 rounds.

Aura: A lawbound gains the following aura:

Aura of Order (Su)

Every non-lawful creature within 10 feet of a lawbound takes a –5 penalty on all ability checks, skill checks, and level checks. Further, it automatically misses its attack rolls and fails its saving throws on a natural roll of 5 or below.

Defensive Abilities: A lawbound gains DR 5/chaotic. This increases by 5 for every 5 Hit Dice the base creature has.

Special Attacks: A lawbound retains all the base creature’s special attacks and gains those described here.

Law’s Shift (Su)

Once per day, a lawbound can force a creature’s alignment to shift to one step towards lawful by touching it. The target creature may attempt a Will save to negate this effect. If it succeeds on the save, it is immune to the lawbound’s law’s shift ability for one day. If not, the alignment change is permanent, and the target may suffer penalties for the change in alignment. The save DC is Charisma-based.

Lawful Strike (Su)

Any melee attack a lawbound makes with natural or manufactured weapons deals an extra +1d6 points of damage to creatures of chaotic alignment or creatures with the chaotic subtype. A lawbound’s attacks are considered lawful-aligned for purposes of overcoming damage reduction.

Spell-like Abilities: A lawbound gains the following spell-like abilities. Its caster level is equal to the lawbound’s total Hit Dice.

Constantprotection from chaos
3/daycharm person, dominate person (only 1 person at a time)
1/daycharm monster, dominate monster (only 1 creature at a time)

Abilities: A lawbound creature has one of two sets of ability score adjustments, one favoring the physical, the other the mental. It may have +2 Str, +2 Dex, and +2 Con, along with –2 Int, –2 Wis, and –2 Cha (minimum 1 for any ability score). Alternatively, it may have –2 Str, –2 Dex, and –2 Con (minimum 1 for any ability score), along with +2 Int, +2 Wis, and +2 Cha. This decision is made when the lawbound creature template is first applied, and cannot be changed.

Special Qualities: A lawbound gains the following:

Chaos’s Failure (Su)

If a spell with the chaotic descriptor is cast within 60 feet of a lawbound, the caster must succeed on a caster level check or the spell fails and is wasted. The DC is Charisma-based.

Section 15: Copyright Notice

Advanced Bestiary, Copyright 2014, Green Ronin Publishing, LLC; Author Jeff Hersh, Developer Owen K.C. Stephens