A landwalker is an aquatic creature that has somehow gained the ability to move about freely on dry land. It is assumed by sages that landwalkers are the creations of some mad god of the sea, sending his creations against the air breathers. Others conjecture that landwalkers are simply prehistoric ancestors of current aquatic life that have until now remained undiscovered.
The most commonly encountered landwalkers are predatory fish and mammals such as sharks and whales. Creatures such as these, with skeletal systems, have elongated and strengthened fins which act as legs to enable them to move over land. Other landwalkers that have been seen surging out of the ocean are giant squids and even monstrous jellyfish. Such boneless landwalkers ooze and flop over land with surprising quickness.
“Landwalker” is an inherited template that can be added to animal, magical beast, or vermin with the “aquatic” subtype that is confined to the water and has no land speed, or has a land speed of 5 feet or less (referred to hereafter as the base creature). A landwalker retains all the base creature’s statistics and special abilities except as noted here.
CR: Same as the base creature +1.
Senses: The creature gains darkvision to a range of 60 feet if it did not already have the ability. If the creature already has darkvision, it uses its current range or 60 feet, whichever is greater. The creature also gains low-light vision.
Speed: A landwalker has a ground speed equal to one-half the base creature’s swim speed or 20 feet, whichever is greater. Because it has legs and its body has been changed, the base creature’s swim speed is reduced by 10 feet (but not to less than 10 feet).
Abilities: Str +4, Dex –2, Con +2.
Special Qualities: A landwalker retains all the special qualities of the base creature, and gains the amphibious special quality.