Instruments of the gods are the champions selected by divine beings to carry out their will. The appearance of an instrument of the gods is normally the result of direct intervention by a deity, qualifying as a miracle. These actions are recorded in holy books, and their battles can change landscapes. In many cases an instrument of the god can only be brought into action when some specific prophecy or world-shattering event comes to pass.
Instruments of the gods are marked with a halo of otherworldly fire (which may also wreathe weapons or symbols of the instrument), but often have all elemental forces in their arsenal.
The instrument of the gods template is designed to be a very simple template that creates a powerful mythic foe using the mythic rules without requiring a great deal of recalculating
“Instrument of the Gods” is an inherited template that can be added to any creature with a CR of 12 or greater (hereafter referred to as the base creature). An instrument of the gods uses all the base creature’s statistics and special abilities except as noted here.
Challenge Rating: As base creature +6
Mythic Tier: An instrument of the gods has a mythic tier equal to half the base creature’s CR (maximum tier 10). It gains all of the cumulative abilities of its tier as specified on Table: Base Mythic Abilities but does not choose a mythic path.
Type: An instrument of the gods gains the mythic subtype but does not gain the various abilities of the subtype except as specified below.
Senses: An instrument of the gods gains blindsight to a range of +10 feet per CR of the base creature.
Defensive Abilities: An instrument of the gods gains DR 20/epic, and is immune to ability damage, bleed, disease, energy drain, mind-affecting effects, paralysis, permanent wounds, petrification, poison, and polymorph. It gains SR equal to its final CR +10. If it already had SR at least this good, instead it’s SR increases by 4. Additionally, an instrument of the gods gains the following:
If the instrument of the gods fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remains. It can be banished or otherwise transported as a means to save a region, but the method to truly kill it has yet to be discovered. If the base creature already has regeneration or fast healing, this replaces it.
Weaknesses: An instrument of the gods loses all its weaknesses.
Special Attacks: An instrument of the gods retains all its special attacks, and gains the following:
Any attack, spell, or effect an instrument of the gods uses that deals energy damage (acid, cold, fire, electricity, or sonic) is actually a primordial ur-energy of pure damage. No resistance or immunity applies to it unless it is from a source with a higher mythic tier, but if a creature has a weakness regarding any energy type, that weakness applies to the ur energy attack.