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Implacable Stalker

Scars cover the twisted and grotesque body of this demon, its skin stained the color of blood.

Implacable Stalker (CR 8)

XP 4,800
Babau implacable stalker
CE Medium outsider (chaotic, demon, evil, extraplanar)
Init +5; Senses darkvision 60 ft., see invisibility, sense fear 120 ft.; Perception +19 Aura fear aura (60 ft., DC 16)

DEFENSE

AC 25, touch 11, flat-footed 24 (+1 Dex, +14 natural)
hp 101 (7d10+63)
Fort +13, Ref +6, Will +5
Defensive Abilities protective slime, terrifying inevitability, DR 10/cold iron or good, 5/—
Immune electricity, poison; Resist acid 10, cold 10, fire 10, sonic 10; Spell Resistance 19

OFFENSE

Speed 20 ft.
Melee bite +14 (1d6+7), 2 claws +14 (1d6+7) or longspear +14/+9 (1d8+10/×3), bite +9 (1d6+3)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks gory display, right behind you, sneak attack +2d6
Spell-Like Abilities (CL 7th; concentration +10)

Constantsee invisibility
At willdarkness, dispel magic, greater teleport (self plus 50 lbs. of objects only)
1/daysummon (level 3, 1 babau 40%)

STATISTICS

Str 25, Dex 13, Con 26, Int 14, Wis 13, Cha 16
Base Atk +7; CMB +14; CMD 25
Feats Combat Reflexes, DiehardB, EnduranceB, Improved Initiative, Intimidating ProwessB, Iron Will, Skill Focus (Stealth), ToughnessB
Skills Acrobatics +11 (+7 when jumping), Climb +14, Disable Device +11, Escape Artist +11, Intimidate +18, Perception +19, Sense Motive +11, Sleight of Hand +11, Stealth +28, Survival +1 (+7 to follow tracks); Racial Modifiers –4 Acrobatics when jumping, +8 Intimidate, +8 Perception, +14 Stealth, +6 Survival to follow tracks
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
SQ
nightmare resurrection

SPECIAL ABILITIES

Protective Slime (Su)

A layer of acidic slime coats a babau’s skin. Any creature that strikes a babau with a natural attack or unarmed strike takes 1d8 points of acid damage from this slime if it fails a DC 21 Reflex save. A creature that strikes a babau with a melee weapon must succeed at a DC 21 Reflex save or the weapon takes 1d8 points of acid damage; if this damage penetrates the weapon’s hardness, the weapon gains the broken condition. Ammunition that strikes a babau is automatically destroyed after it inflict its damage. The save DC is Constitution-based.

ECOLOGY

Environment any
Organization solitary
Treasure standard (longspear, other treasure)

Implacable stalkers embody murderous predation. They not only revel in hunting down and killing their victims in gory, brutal fashion, but they draw supernatural strength and power from their victims’ fear and terror. They look similar to other creatures of their kind, but are often covered in gruesome scars and exude an aura of menace.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Horror Adventures © 2016, Paizo Inc.; Authors: John Bennett, Clinton J. Boomer, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Jim Groves, Steven Helt, Thurston Hillman, Eric Hindley, Brandon Hodge, Mikko Kallio, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, F. Wesley Schneider, David Schwartz, Mark Seifter, and Linda Zayas-Palmer.