Haunted Construct (CR +2)

Creating a Haunted Construct

“Haunted construct” is an acquired template that can be added to any construct. A haunted construct retains all the base creature’s statistics and special abilities except as noted here.

AC: +4 deflection bonus to AC.

hp: +4 hp per HD.

Die Rolls: +2 bonus on all rolls (including damage rolls) and special ability DCs.

Spell-Like Abilities: A haunted construct gains the following spell-like abilities (CL 20th, concentration +30), once per day each: chain lightning (DC 20), cone of cold (DC 19), finger of death (DC 22), greater dispel magic, meteor swarm (DC 24), power word stun, prismatic spray (DC 22), reverse gravity, scintillating pattern (DC 23), summon monster IX, and telekinesis (DC 19). The use of these spell-like abilities comes from the wizard’s spirit, and as once such a haunted construct uses a spell-like ability, it is no longer available to any additional constructs the wizard might possess for 24 hours.

Vulnerable to Positive Energy (Ex) A haunted construct takes damage from positive energy as if it were undead. Negative energy does not affect it in any way.

Challenge Rating: Same as the base creature +2.

Section 15: Copyright Notice

Pathfinder Adventure Path #66: The Dead Heart of Xin © 2013, Paizo Publishing, LLC; Author: Brandon Hodge.

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