Half-Janni (CR +2)

Creating a Half-Janni

“Half-janni” is an inherited template that can be added to any human (referred to hereafter as the “base creature”). A half-janni uses all the base creature’s statistics and special abilities except as noted here.

CR: Same as base creature +2

Alignment: Any

Size/Type:The creature’s type changes to outsider (augmented humanoid, human, native). Do not recalculate the base creature’s Hit Dice, base attack bonus, or saves. Size is unchanged.

Armor Class: The half-janni’s natural armor improves by +1 (this stacks with any natural armor bonus the base creature has).

Defenses/Qualities:

Speed: A half-janni gains the ability to fly, with a speed of 20 feet (good maneuverability).

Spell-Like Abilities: A half-janni with an Intelligence or Wisdom score of 8 or higher has spell-like abilities, depending on its level, as indicated on the table below.

The abilities are cumulative. Caster level equals the creature’s level, and the save DC is Charisma-based.

Level Abilities
1–2 Speak with animals 3/day

3-6 Enlarge person or reduce person 2/day in any combination

7-8 Invisibility (self only) 3/day
9-14 Create food and water 1/day
15-16 Ethereal jaunt 1/day

Abilities: Increase from the base creature as follows: Str +2, Dex +2, Int +2, Wis +4, Cha +4

Skills: Same as Base Creature.

Section 15: Copyright Notice

Pathfinder Companion: Qadira, Gateway to the East. Copyright 2009, Paizo Publishing, LLC; Author: Brian Cortijo. © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Ross Beyers, Logan Bonner, Jason Bulmahn, Robert Emerson, Tim Hitchcock, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Robert Schwalb, Mark Seifter, and Russ Taylor.

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