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Fire Creature (CR +2)

Creatures of ghostly flames and heat, fire creatures live to consume and burn. While not necessarily evil, their ability to light everything around them on fire tends to give folks have a dim view fire creatures. Fire creatures are found on the Elemental Planes of Fire, in and around lava pools, and inside the hottest of forges. A fire creature appears as the base creature made of flame and shimmering heat.

Creating a Fire Creature

Fire” is an inherited template that can be applied to any creature (referred to hereafter as the base creature). A fire creature uses all the base creature’s statistics and special abilities except as noted here.

Challenge Rating: Same as base creature +2.

Type: The fire creature’s type changes to outsider and it gains the elemental, extraplanar, fire, and incorporeal subtypes. If the base creature has the cold or water subtypes, it loses them. Recalculate base attack bonuses, saves, or skill points.

Aura: A fire creature gains the following.

Heat Aura (Su)

A fire creature emits supernatural heat in a 10-foot radius around it. All those within the area of effect take 1d6 fire damage plus an additional 1d6 fire damage for every 5 racial HD the base creature has. This stacks with any other fire damage the creature does. A fire creature cannot suppress this ability.

Hit Dice: Change all of the base creature’s racial HD to d10s.

Saving Throws: Fortitude and Reflex are good saves for a fire creature.

Defensive Abilities: A fire creature gains immunity to fire. weaknesses: A fire creature gains cold vulnerability.

Speed: The fire creature gains the following special movement ability:

Molten Swim (Ex)

If the base creature has a swim speed, it can move through molten materials at its swim speed, but it can no longer move through water.

Attacks: All of the base creature’s natural attacks become incorporeal touch attacks. The fire creature gains a primary incorporeal touch attack if it has no other natural attacks. Each of a fire creature’s incorporeal touch attacks that was converted from an attack that dealt hit point damage now deals fire damage instead. If the attack additionally dealt damage of an energy type (such as acid, cold, electricity, or sonic), that damage is converted to fire damage. If the fire creature gains an incorporeal touch attack from the application of this template, its damage is based on size as a slam attack as if the creature one size category larger.

Special Attacks: A fire creature loses all special attacks that require corporeal contact except those that deal hit point damage. Such attacks now deal fire damage in the same amounts. A fire creature gains the following.

Burn (Ex)

Each of a fire creature’s incorporeal touch attacks gains the burn ability. The burn ability deals 1d6 fire damage plus 1d6 for every 3 HD the base creature has. The save DC is Constitution-based.

Fire Spellcasting (Su)

A fire creature casts all spells and spell-like abilities with the fire descriptor at one caster level higher. A fire creature can add the fire descriptor to any damaging spell. Such spells are not cast at increased caster level and half of the damage dealt is fire damage. A fire creature cannot cast spells or use spell-like abilities with the cold descriptor.

Fire Bolt (Ex)

A fire creature can lob a bolt of fire as a ranged touch attack every round as an attack action. The bolt has a 100-foot range and does fire damage as a slam attack of a creature one size category higher.

Melt (Ex)

As a touch attack, a fire creature can attempt to melt any material. When touched, the material takes three times the fire creature’s hit dice in fire damage. If the total amount of fire damage exceeds the material’s total hit points it melts or bursts into flames. The material gets a save to avoid the fire damage. The save DC is Constitution-based.

Abilities: Dex +2, Cha +2. As an incorporeal creature, the fire creature has no Strength score.

Special Qualities: A fire creature gains the following.

Fire Body (Ex)

A fire creature’s body burns all its touches or that touches it. Anyone striking a fire creature with natural or manufactured melee weapons takes 1d6 fire damage and catches on fire.

Fire Leap (Su)

A fire creature can leap between non-magical open flames of at least one size smaller that it. This ability works like dimension door but the fires must be within 200 ft. of each other as well as within line of sight. A fire creature cannot leap into or out of creatures that have the fire subtype or otherwise exude or are made of flames.

Environment: Any (Plane of Fire).

Treasure: Incidental.

Section 15: Copyright Notice

Advanced Bestiary, Copyright 2014, Green Ronin Publishing, LLC; Author Jeff Hersh, Developer Owen K.C. Stephens