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Eye King (CR varies)


Some sages speculate that eye kings originated on some heretofore undiscovered plane where magic holds sway over the laws of nature, while others believe they are the result of foul magical experimentation and crossbreeding. Regardless of their origins, these powerful creatures seem to come in as many forms as normal creatures do.

Abominable-looking to all but the most forgiving, an eye king is a bloated blob of flesh crowned by numerous baleful eyes. A single, huge, central eye and an enormous mouth make up most of its face, and vestigial limbs dangle beneath its floating form, grotesquely writhing and grasping despite their atrophied state.

Each of an eye king’s eyes can produce a magical effect that mimics a spell. The eyestalks that top its head gaze in every direction, projecting spell effects as thin rays of light, while its central eye emanates a supernatural field with strange effects.

Creating an Eye King

Eye King” is an inherited template that can be added to any living creature that is not blind. An eye king uses all the base creature’s statistics and special abilities except as noted here.

Challenge Rating: Adjust according to the base creature’s total Hit Dice, as given on Table 2-19.

Table 2-19: Eye King CR
HD CR
5 or less +1
6-11 +2
12-17 +3
18 or greater +4

Type: Base creatures with the animal, fey, humanoid, monstrous humanoid, or vermin type change to an aberration with the appropriate subtype. Base creatures with another type do not change type. Do not recalculate base attack bonuses, saves, or skill points.

Defensive Abilities: An eye king gains all-around vision.

Speed: If the base creature can fly, the eye king retains the base creature’s fly speed, maneuverability, and the manner by which it flew. Otherwise, it gains a fly speed as an extraordinary ability due to its buoyancy equal to one-half the base creature’s highest speed (to a minimum of 5 feet), with perfect maneuverability. If the base creature has a swim speed, the eye king can swim at the same speed as it can fly. The eye king retains all the base creature’s other modes of movement, but each speed is reduced to one-quarter of its original value (minimum 5 feet).

Attacks: Except for bite or wing attacks, the eye king deals damage with its natural attacks as though it were two size categories smaller. If the base creature possesses at least one mouth but has no natural attack with it, the eye king gains a secondary bite attack with each mouth. The damage from this bite attack is based on the creature’s size as if it was one size category larger.

An eye king also gains a primary ray attack with each of its eyestalks (see Special Attacks). It can aim only one-third of its eyestalks in any one 90-degree arc (up, forward, backward, left, right, or down); the other eyestalks must aim in different directions.

Reach: Except for any wing attacks the base creature might have, each attack of a Small or larger eye king has a reach of 5 feet. Each attack of a Tiny or smaller eye king has a reach of 0 feet.

Special Attacks: An eye king gains the following.

Central Eye Beam (Su)

When an eye king’s central eye is open, it constantly produces a magical emanation in a 100-foot cone. The emanation must be a spell that a sorcerer or cleric of a level equal to the eye king’s racial Hit Dice (minimum 1st level) could cast. Only spells that note they are emanations may be used for the central eye beam. The spell effect duplicated by this cone is selected when the creature is created and cannot thereafter be changed. The save DC for the central eye beam’s effect (if applicable) is Charisma-based.

Eyes or Eyestalks (Ex)

An eye king has a roughly spherical body with a single central eye on the front of its body. It has a number of eyes or eyestalks equal to the base creature’s racial Hit Dice (minimum 1, maximum 20) that protrude from the top of its head.

Eye Rays (Su)

Each of the eye king’s eye stalks produces a single spell-like effect as a ray at will once per round as a free action. Each ray has a range of 100 feet. The caster level for an eye king’s eye rays is equal to its total racial Hit Dice. All save DCs are Charisma-based.

An eye king’s eye rays can be any spell that a sorcerer or cleric of a level equal to the eye king’s total Hit Dice may cast. If the eye king has sorcerer or cleric class levels, those stack with its Hit Dice for purposes of which spells it can select. For a particular spell, an eye king must have spells of all lower levels (minimum 1st level) already selected unless it has the Powerful Eye Ray feat. Once a spell is chosen for a particular eye at the eye king’s creation, it cannot be changed. For example, before an eye king can assign a 3rd-level spell to one of its eyes, it must already have assigned a 1st- and 2nd-level spell.

No two of an eye king’s eye rays can produce the same spell. All eye ray spells affect a single target, no matter what the original spell’s target, area, or effect is.

Spellcasting: An eye king cannot cast spells granted by class levels unless it has the Eye Caster feat (see Appendix A)

Abilities: Cha +4.

Feats: An eye king can choose a single eye ray as the target for any metamagic feats it has. Applying a same metamagic feat to multiple eye rays requires multiple instances of the feat.

Skills: An eye king gains Fly as a class skill.

Special Qualities: An eye king gains the following.

Naturally Buoyant (Ex)

No matter its mode of flight, an eye king is naturally buoyant and acts as though it is under a constant feather fall effect.

Section 15: Copyright Notice

Advanced Bestiary, Copyright 2014, Green Ronin Publishing, LLC; Author Jeff Hersh, Developer Owen K.C. Stephens