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Dread Mohrg (CR +2)

Most of a dread mohrg’s flesh and organs have long ago sloughed off its bones or been pecked away by scavengers, but its intestines remain—still moist and bloody despite baking sun and drying wind. The creature’s guts squirm and writhe of their own accord, and even snake up through its mouth. Its intestine-tongue is tipped with a sharp and hollow spike made of bone, which the dread mohrg uses to lash out at living creatures.

Creating a Dread Mohrg

Dread Mohrg” is an acquired template that can be added to any evil living creature with a mouth and digestive tract that includes intestines (referred to hereafter as the base creature). A dread mohrg uses all the base creature’s statistics and special abilities except as noted here.

Challenge Rating: Same as base creature +2.

Alignment: Any evil.

Type: The creature’s type changes to undead and gains the evil subtype. Do not recalculate base attack bonuses, saves, or skill points.

Aura: A dread mohrg gains the unnatural aura (30 ft.) ability.

Armor Class: Natural armor class by +9.

Hit Dice: Change all of the base creature’s racial HD to d8s.

Defensive Abilities: A dread mohrg, in addition to normal undead traits, gains cold, electricity, and fire resistance 10, as well as channel resistance +4.

Speed: If the base creature has a fly speed because it possesses wings, its maneuverability is reduced by one step (minimum clumsy). A fly speed granted by supernatural means does not change.

Attacks: The dread mohrg retains all the base creature’s attacks and its weapon and armor proficiencies. The dread mohrg gains two primary slam attacks if it has no other natural attacks, as well as a primary tongue attack for each head it possesses. The damage for any attacks gained by the application of this template depends on the base creature’s size. Treat the tongue attack as a gore attack of a creature one size category larger. Damage from any slam attacks granted by this template is treated as if the base creature was three size categories larger.

Space/Reach: A dread mohrg has a reach 5 feet greater than the base creature’s reach with its tongue attack.

Special Attacks: The dread mohrg retains all the base creature’s special attacks, gains paralysis (1d4+4 rounds) with each natural attack, and gains the following.

Command Mohrgs and Zombies (Su)

As a free action, a dread mohrg can automatically command all normal mohrgs and zombies within 30 feet (as the command undead spell). Normal mohrgs and zombies never attack a dread mohrg unless compelled.

Create Spawn (Su)

Any living creature of the dread mohrg’s size or smaller killed by a dread mohrg rises immediately as an advanced fast zombie under the dread mohrg’s control (as the dominate monster spell). The sudden bloom of unlife when a dread mohrg’s victim dies and becomes a zombie causes a surge of negative energy to flow through the dread mohrg. Whenever a dread mohrg creates a zombie in this manner, it is healed 1d6 hit points per HD possessed by the slain creature and acts as if hasted for the round immediately following the spawn’s creation.

Abilities: Str +10, Dex +8, Cha +4. As an undead creature, a dread mohrg has no Constitution score.

Feats: A dread mohrg gains Improved Grapple and Multiattack as bonus feats.

Skills: A dread mohrg has a +8 racial bonus on Climb, Perception, Stealth, and Swim checks.

Section 15: Copyright Notice

Advanced Bestiary, Copyright 2014, Green Ronin Publishing, LLC; Author Jeff Hersh, Developer Owen K.C. Stephens