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Dread Blood Knight (CR +3)


Creating a Dread Blood Knight

Dread blood knights arise from the most evil of warrior despots. Otherwise looking identical to the standard blood knight, the dread blood knight is even more vicious, evil and destructive than the standard blood knight.

To create a dread version of the blood knight template, make the following changes.

Challenge Rating: As the base creature +3.

Armor Class: If the base creature has a natural armor bonus, it loses it and gains a deflection bonus equal to 3 + the base creature’s original natural armor bonus.

Defensive Abilities: The dread blood knight gains channel resistance +4, immunity to sonic effects, and SR equal to 12 + the dread blood knight’s CR. Its DR increases to 15/bludgeoning.

Speed: The dread blood knight’s land speed increases by +10 feet over that of the base creature. If the base creature has no land speed, it gains a land speed of 40 feet.

Special Attacks: The dread blood knight’s bleed ability increases to 2d4 points of damage per round. Its blood drain deals 2 points of Constitution damage (2d4 on a grapple). Its fountain of blood attack has a 30-foot radius. The poison blood ability gains a +3 racial bonus to its DC.

Abilities: Str +6, Dex +6, Wis +2, Cha +8. As an undead creature, a dread blood knight has no Constitution score.

Feats: The dread blood knight gains Toughness as a bonus feat.

Special Qualities: The dread blood knight gains the following:

Slithering Blood (Ex)

At will, a dread blood knight can leave its bonded armor as a slick pool of mobile blood. It can remain in this form for a number of minutes per day equal to its Charisma modifier (minimum 1). This time can be spread out over many different uses each day.

When in slithering blood form, the blood knight gains the immunities of the ooze type, has a movement speed equal to its land speed, gains a single slam attack that deals damage equal to a slam attack of its size.

The dread blood knight keeps all the abilities of a standard blood knight in slithering blood form with the exception of bonded armor, blood body, blood slick, fountain of blood and its AC bonus due to its armor. Its poison blood ability turns into a contact poison which affects anyone the dread blood knight hits with its slam attack or who contacts the knight with a natural attack or otherwise comes into contact with it. Additionally, in its slithering blood form, the dread blood knight gains the flow, pseudopodia, incredible compression and slick abilities of the slithering ooze template. Any items it was carrying in its body via blood body are released into its armor as it oozes out.

If it is still in its slithering blood form after its allotted time per day is up a dread blood knight takes 1 Cha damage per minute as it starts boiling away. If it reaches 0 Cha the dread blood knight is destroyed. If the dread blood knight’s armor is destroyed while in blood ooze form it immediately loses half of its Charisma as ability damage. The dread blood knight starts loosing Cha at the rate of 1 per round unless it can find another appropriate kind of armor to inhabit. This armor becomes the blood knight’s new bonded armor immediately upon inhabiting it. Once back in its bonded armor the dread blood knight regains Charisma at the rate of 1 point per day.

Section 15: Copyright Notice

Advanced Bestiary, Copyright 2014, Green Ronin Publishing, LLC; Author Jeff Hersh, Developer Owen K.C. Stephens