Constructed creature is an inherited template that can be applied to any corporeal aberration, animal, dragon, humanoid, magical beast, monstrous humanoid, or vermin (referred to hereafter as the base creature). A constructed creature uses all the base creature’s statistics and special abilities except as noted here.
Challenge Rating: Same as the base creature +1.
Type: The creature’s type changes to construct. It loses all subtypes (with the exception of swarm) and does not gain the augmented subtype. Recalculate base attack bonus, saving throws, feats, and skills as described below.
Speed: Same as the base creature.
Armor Class: A constructed creature gains +2 to natural armor due to being constructed by materials sturdier than flesh and bone.
Attacks: A constructed creature retains all the natural attacks and weapon proficiencies of the base creature. A constructed creature based on a humanoid-shaped creature with no natural attacks gains a slam attack, which it can use in place of a weapon attack.
Special Attacks: A constructed creature loses all supernatural special attacks, spell-like abilities, and extraordinary special attacks whose save DCs are Constitution-based (with the exception of distraction—constructed swarms retain this special attack). It retains any extraordinary special attacks that do not allow a saving throw, or any for which the save DC is based on Strength or Dexterity.
Special Qualities: A constructed creature loses all the special qualities of the base creature (with the exception of immunity to damage, in the case of sufficiently small swarms), but it gains the special qualities associated with the construct type, as well as damage reduction as noted below.
Skills and Feats: A constructed creature loses all skill points and all feats except for those feats that improve its attacks or abilities (such as Ability Focus, Improved Natural Attack, Multiattack, etc.).
The Construct Companion, © 2015 Rogue Genius Games; Authors: The Four Horsemen: Steven T Helt, Stephen Rowe, Dan Dillon.