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Chaosborne (CR +1)

Chaosbornes drift in the randomness of the universe, floating on the winds of change. The chaosbornes are driven to cause chaos in every waking moment. In keeping with the anarchic insanity that is the curse of their vision, they transfer their skewed version of reality to other creatures already swayed by chaos.

Some chaosbornes are manic and crazed; others are patient and calculating. All, however, strive to create anarchy wherever they go. They have no special desire to harm others, but their drive to disrupt order can manifest in activities ranging from innocuous pranks to deadly destruction. For example, a chaosborne might rearrange the books in a library or rewrite the entries in an accountant’s ledger, or it might break open a dam to flood a city.

If a chaosborne encounters a large group of other chaotic creatures, the result can be a plague of chaosbornes sweeping across the land, leaving only destruction, death, and madness in their wake.

Creating a Chaosborne

Chaosborne” is an acquired template that can be added to any chaotic creature or creature with the chaotic subtype that does not already have the template (referred to hereafter as the base creature). A chaosborne uses all the base creature’s statistics and special abilities except as noted here.

Challenge Rating: Same as the base creature +1.

Alignment: Always chaotic neutral. If the chaosborne’s alignment changes from chaotic, it loses this template.

Type: The base creature gains the chaotic subtype.

Senses: A chaosborne gains the following:

See Chaos (Su)

At will, a chaosborne can identify any chaotic creatures, spells, and magic items that it can see, as per the detect chaos spell (caster level equals chaosborne’s character level) and as though it had studied the specific creatures and objects for 3 rounds.

Aura: A chaosborne gains the following aura:

Aura of Anarchy (Su)

Every nonchaotic creature within 10 feet of a chaosborne takes a –5 penalty on all ability checks, skill checks, and level checks unless it succeeds on a Will save; the exact DC is given in the creature’s descriptive text and is Charisma-based. Furthermore, the target automatically misses its attack rolls and fails its saving throws on a natural roll of 5 or below.

Defensive Abilities: A chaosborne retains all the base creature’s defenses and gains the following:

Law’s Failing (Su)

A caster within 60 feet of a chaosborne casting any spell or spell-like ability with the lawful descriptor or who is lawfully aligned must succeed on a caster level check (1d20 + caster level), or the ability fails and is wasted. The DC is Charisma-based.

Random Energy Immunity (Ex)

A chaosborne is immune to one type of energy damage at all times, but the specific type changes each round. Roll 1d8 and consult Table 2-9. Roll at the beginning of each round to determine the specific immunity.

Table 2-9: Random Immunity
d8 Immunity
1 Acid
2 Cold
3 Electricity
4 Fire
5 Sonic
6 Force
7 Positive Energy
8 Negative Energy

Weaknesses: A chaos form gains the following weakness:

Spell Vulnerability (Ex)

If a remove curse or break enchantment spell is cast upon a chaosborne within one week of the time it contracted the chaosborne curse, it permanently loses the chaosborne template. Failing a saving throw against a dispel chaos effect removes the chaosborne template regardless of how long the target has possessed it.

Attacks: The chaosborne gains a primary touch attack which does no damage but transmits the chaosborne curse (see below).

Special Attacks: A chaosborne retains all the base creature’s special attacks and gains those described here.

Chaosborne Curse (Su)

A chaosborne can transmit its terrible obsession with chaos to other chaotic-aligned creatures and creatures with the chaotic subtype. Any such creature hit by a chaosborne’s touch attack must succeed on a Will save or gain the chaosborne template; the exact DC is given in the creature’s descriptive text. A chaotic neutral character takes a -2 penalty on the saving throw to resist contracting the curse, and a chaotic evil or chaotic good creature takes a -1 penalty. A cursed creature’s alignment changes to chaotic neutral and may suffer the usual penalties from changing alignment. The save DC is Charisma-based.

Upon contracting the curse, the target falls unconscious for 1d4 rounds, and then arises as a chaosborne. Although the new chaosborne owes no allegiance to the one who bestowed the curse, it instinctively knows that additional chaosbornes can only further the cause of chaos.

Entropic Blow (Su)

Any melee attack a chaosborne makes with natural or manufactured weapons deals an extra +1d6 points of damage to creatures of lawful alignment or creatures with the lawful subtype.

Gaze of Discord (Ex)

Any chaotically aligned creature within 30 feet of a chaosborne is dazed for 1 round. Any lawfully aligned creature within 30 feet is confused (as the confusion spell) for the same period. The effects are resisted with a successful Will save; the exact DC is given in the creature’s descriptive text. A chaosborne is immune to the gaze of discord of other chaosbornes. This a mind-affecting compulsion gaze effect. The save DC is Charisma-based.

Spell-like Abilities: A chaosborne gains the following spell-like ability.

Constantprotection from law

Abilities: When a creature acquires the chaosborne curse, its ability scores change in a random way. Roll 1d8 and consult Table 2-10 when the template is acquired to determine the ability score modifications. No ability can be reduced below 1 by application of this template.

Table 2-10: Chaosborne Ability Score Modifiers
d8 Str Dex Con Int Wis Cha
1 -2 +2 -2 +2 -2 +2
2 +2 -2 +2 -2 +2 -2
3 +2 +2 +2 -2 -2 -2
4 -2 -2 -2 +2 +2 +2
5 +4 -4 +4 -4 +4 -4
6 -4 +4 -4 +4 -4 +4
7 +4 +4 -8 -4 -4 +8
8 -4 -8 +8 +4 -8 +8
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Advanced Bestiary, Copyright 2014, Green Ronin Publishing, LLC; Author Jeff Hersh, Developer Owen K.C. Stephens