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    Simple Template: Celestial (CR +0 or +1)

    Table: Celestial Creature Defenses
    Hit Dice Resist Cold, Acid, and Electricity DR
    1–4 5
    5–10 10 5/evil
    11+ 15 10/evil

    Celestial creatures dwell in the higher planes, but can be summoned using spells such as summon monster and planar ally.

    A celestial creature's CR increases by +1 only if the base creature has 5 or more HD.

    A celestial creature's quick and rebuild rules are the same.

    Rebuild Rules

    Senses The creature gains darkvision 60 ft.

    Defensive Abilities The creature gains damage reduction and energy resistance as noted on Table: Celestial Creature Defense.

    SR The creature gains spell resistance equal to its new CR +5

    Special Attacks The creature may smite evil 1/day as a swift action (it adds its Cha bonus to attack rolls, and a damage bonus equal to its HD against evil foes; smite persists until the target is dead or the celestial creature rests).