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Alchemically Invisible (CR +2)

A creature that is alchemically invisible also suffers from bouts of madness as a result of its condition.

Quick/Rebuild Rules: The creature is naturally invisible, but must make a DC 15 Will save at the start of each round of combat to avoid being confused for 1 round.

Section 15: Copyright Notice – Pathfinder Campaign Setting: Rival Guide

Pathfinder Campaign Setting: Rival Guide. © 2011, Paizo Publishing, LLC.  Authors: Brian Cortijo, Adam Daigle, Tim Hitchcock, Brandon Hodge, Colin McComb, Jason Nelson, Amber Scott, Neil Spicer, and Todd Stewart.