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Alacritous Creature (CR +2)

Alacritous creatures are capable of bursts of speed so great, they briefly appear to be in two places at once.

When using their abilities, winds constantly whip around the creatures’ bodies and a blur of motion creates a blazing trail behind them as they move; in the desert, they are often mistaken as curious whirlwinds before it is too late and they fall upon their observers.

Creating an Alacritous Creature

Alacritous” is an acquired template that can be applied to any creature that is not incorporeal and has a move rate of at least 30 feet (hereafter referred to as the base creature). An alacritous creature uses all the base creature’s statistics and special abilities except as noted here.

Challenge Rating: Same as the base creature +2.

Defensive Abilities: An alacritous creature retains all the base creature’s defenses and gains improved evasion (as the rogue ability), improved uncanny dodge (as the barbarian ability at a level of its total HD + 4), as well as the following:

Duck Aside (Ex)

Any round the alacritous creature does not use its split second ability (see below), it has a +20% chance to step away from any attack that would otherwise hit it. This stacks with any miss chance due to concealment.

Speed: The alacritous creature doubles all its movement rates.

Special Attacks: An alacritous creature retains all the base creature’s special attacks and gains the pounce universal monster ability as well as the following.

Split Second (Su)

An alacritous creature can move with such speed that it appears to be in two places at once. As a full-round action, it can move up double to its movement, then take a standard action at its original location, and one at its new location. It may use the action at its new location to charge and/or pounce, or to make an attack using Spring Attack (which counts as its additional standard action). It is treated as being at both locations for purposes of provoking attacks of opportunity from all actions taken (at either location) or threatening and being threatened, until the end of its action. Once the alacritous creature has taken all its actions, it comes to rest exclusively at its new position.

An alacritous creature cannot use split second two rounds in a row.

Spell-like Abilities: An alacritous gains the following spell-like abilities. Its caster level is equal to total Hit Dice + 4.

Constantfreedom of movement

Feats: An alacritous creature receives Dodge, Improved Initiative, Mobility, and Run and either Flyby Attack or Spring Attack (as appropriate) as bonus feats.

Section 15: Copyright Notice

Advanced Bestiary, Copyright 2014, Green Ronin Publishing, LLC; Author Jeff Hersh, Developer Owen K.C. Stephens