Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Plants‎ > ‎

Zomok

Resembling an enormous lizard composed entirely of organic plant matter, this beast shakes loose soil from its earthy wings and exhales dirt particles with every breath.

Zomok CR 16

XP 76,800
N Gargantuan plant (extraplanar)
Init +4; Senses darkvision 120 ft., low-light vision, tremorsense 60 ft.; Perception +27

DEFENSE

AC 33, touch 6, flat-footed 33 (+27 natural, –4 size)
hp 297 (18d8+216)
Fort +23, Ref +8, Will +14
Immune sonic, plant traits
Weaknesses vulnerability to fire

OFFENSE

Speed 40 ft., fly 100 ft. (poor)
Melee 2 claws +21 (2d6+12), bite +21 (2d8+12), 2 wings +16 (2d6+6), tail slap +16 (2d8+6)
Space 20 ft.; Reach 15 ft. (20 ft. with tail)
Special Attacks entombing breath (60-ft. cone, 18d6 bludgeoning plus entangled, Reflex DC 31), swallow whole (6d6 bludgeoning damage, AC 23, 29 hp), trample (2d8+18, DC 31)
Spell-Like Abilities (CL 16th; concentration +19)

Constantpass without trace
At willcommand plants (DC 22), plant growth, quench (DC 21)
3/dayentangle (DC 19), liveoak, transmute mud to rock, transmute rock to mud, wall of thorns
1/dayshambler

STATISTICS

Str 35, Dex 11, Con 34, Int 16, Wis 22, Cha 26
Base Atk +13; CMB +29; CMD 39 (43 vs. trip)
Feats Awesome Blow, Cleave, Improved Bull Rush, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Snatch
Skills Fly +8, Knowledge (nature) +21, Perception +27, Stealth +9, Survival +24
Languages Common, Sylvan, Terran
SQ tree step

SPECIAL ABILITIES

Entombing Breath (Su)

A zomok can use its breath weapon once every 1d4+1 rounds, blasting forth a 60-foot cone of flying dirt, bark, stones, and moss. This rain of earth and pulped vegetation deals 18d6 points of bludgeoning damage (Reflex save DC 31 for half). Those creatures that fail their Reflex saves and are also in contact with the ground are entangled by the debris, which quickly takes root. The creature is entangled for 1d6 rounds or until it breaks free of the clinging vegetation with a DC 31 Strength or Escape Artist check. The check and save DCs are Constitution-based.

Creatures slain by a zomok’s breath weapon instantly decompose, and their bodies are utterly destroyed. This makes resurrecting such creatures difficult, but not impossible, requiring a true resurrection or greater spell, or a resurrection or similar spell cast directly on the spot where the creature died. Dirt or similar debris from the spot do not count as remains for the purpose of resurrection.

Tree Step (Su)

As a standard action, a zomok in a forest area may teleport up to 120 feet by moving the essence of its being to another forested area. The zomok is cured of 60 points of damage when it does this. It may use its tree stride power every 1d6+1 rounds but no more than three times per day. If the zomok has swallowed a foe, the foe is left behind when the creature teleports.

Editor's Notes

1. CMB and CMD don't list all of their modifiers. We believe these should be:

  • CMB +29 (+31 on bull rush and sunder)
  • CMD 39 (41 vs. bull rush and sunder, 43 vs trip)

2. The Fly skill does not appear to include the class skill bonus granted to all creature with a flight speed. We believe it should be:

  • Fly +11