A small blob of decomposing matter covers the ground. Several small mushrooms sprout from the patch.
Speed 10 ft.
Ranged fluid globule ranged touch +4 (1d6 acid plus spore infection); range increment 5 ft./maximum range 20 ft.
Space 5 ft.; Reach 0 ft.
Special Attacks acid, spore infection
The phycomid attacks by extruding a small tube from its body and firing a glob of acid at a foe. The phycomid has a range increment of 5 feet and can fire a globule to a maximum range of 20 feet.
Str 8, Dex 10, Con 13, Int —, Wis 11, Cha 1
Base Atk +3; CMB +1; CMD 11 (can’t be tripped)
A phycomid’s fluid globules are formed of acid. Any ranged touch attack deals 1d6 points of acid damage.
A creature hit by a phycomid’s fluid globule attack must succeed on a DC 13 Fortitude save or take 1d2 points of Constitution damage as tiny mushroom-like growths sprout from its body. Each minute (10 rounds) thereafter, until the victim receives a remove disease, heal, miracle, or wish, he takes 1 point of Constitution damage. At Constitution 0, the victim dies and his body collapses to the ground, sprouting a new phycomid. The save DC is Constitution-based.
Organization solitary or patch (2-4)
Treasure 1/10 coins; 50% goods; 50% items
A patch of phycomids is often found growing in garbage heaps, refuse, and other such places. A typical patch of phycomid covers an area of 2 feet. The actual number of mushroom-growths varies with the actual size of the patch. The mushroom caps are usually white, red, purple, or yellow in color, and the phycomid’s body is milky white.
Phycomid from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.