Leshy, Fungus

Mismatched eyes dot this plant creature’s thick mushroom cap, while below works an overlarge maw set with pale fungal teeth.

Fungus Leshy CR 2

XP 600
N Small plant (leshy, shapechanger)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +2

DEFENSE

AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 15 (2d8+6)
Fort +6, Ref +2, Will +2
Immune electricity, sonic, plant traits

OFFENSE

Speed 20 ft.
Melee bite +2 (1d6), 2 claws +2 (1d3)
Ranged puffball +4 (1 plus spores)
Special Attacks spores
Spell-Like Abilities (CL 4th; concentration +6)

Constantpass without trace

STATISTICS

Str 10, Dex 15, Con 16, Int 7, Wis 14, Cha 15
Base Atk +1; CMB +0; CMD 12
Feats Blind-Fight
Skills Stealth +10 (+14 in swamps and underground), Survival +3 (+7 in swamps and underground); Racial Modifiers +4 Stealth and Survival in swamps and underground
Languages Druidic, Sylvan; plantspeech (fungi)
SQ change shape (Small fungus; tree shape), verdant burst

SPECIAL ABILITIES

Puffball (Ex)

A fungus leshy can spit a puffball as a standard action. If it hits, this attack deals 1 point of damage (this damage is not modified by Strength) and affects the target struck (but not adjacent targets) with the fungus leshy’s spores. The puffball has a range increment of 20 feet.

Spores (Ex)

A fungus leshy is riddled with molds and spores. Anytime a fungus leshy takes damage, a cloud of spores bursts from its body, forcing all adjacent creatures to make a DC 14 Fortitude save or have their vision reduced to 10 feet for 1 minute. Spending a full-round action to wash one’s eyes with water ends this effect. The save DC is Constitution-based.

ECOLOGY

Environment any swamp or underground
Organization solitary or cluster (2-16)
Treasure standard

Keepers of cavernous mushroom forests and rotting compost pits deep within the swamp, fungus leshys preside over subterranean growth and the rot that fertilizes new life. Among the most alien and monstrous-looking of all leshys, these tiny rot farmers’ frightening appearance has more to do with the asymmetrical eeriness intrinsic to molds and fungi than an outward expression of evil. Like all their kin, fungus leshys vary widely in form, often adopting the colors and shapes of the mushrooms and other large fungi common to the areas they tend.

Fungus leshys are spawned from realms of underground wonder or the rotting places of the natural world. They perform an important service in the lands they keep, encouraging the growth of fungi, transporting rotting material to fertilize other plants, and making the most use of growth that has died off. Fungus leshys are most active at night and spend the day in the forms of plump fungi amid their ripest compost heaps or fungal glens.

Fungus leshys are 2 feet tall and weigh 25 pounds, their spongy interiors full of hollows and fluffy spores.

Growing a Fungus Leshy

A fungus leshy is usually grown amid the compost of a treant’s groves, in dens of mold deep underground, or in eerie hillocks at the heart of dense swamplands.

CL 8th; Price 2,500 gp

RITUAL REQUIREMENTS

Skill Ranks Knowledge (nature) 5 ranks; Spells obscuring mist, plant growth, summon nature’s ally II; Skill Check(s) Knowledge (dungeoneering or nature) DC 14; Cost 1,250 gp

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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