|Kudzu, The Everblight||CR 24|
AC 37, touch 8, flat-footed 31 (+5 Dex, +1 dodge, +29 natural, -8 size)
hp 627 (38d8+456); fast healing 30
Fort +33, Ref +19, Will +17
Defensive Abilities ferocity, recovery; DR 20/epic; Immune ability damage, ability drain, death effects, disease, energy drain, fear, plant traits; Resist acid 30, cold 30, electricity 30, fire 30, negative energy 30, sonic 30; SR 35
Speed 70 ft., climb 30 ft.
Melee 10 vines +39 (6d8+19 plus grab and bleed/17-20)
Space 80 ft.; Reach 100 ft.
Special Attacks bleed (2d6), constrict (6d8+28), feed, hurl foes
Spell-Like Abilities (CL 38th; concentration +43)
Str 48, Dex 21, Con 34, Int 13, Wis 16, Cha 21
Base Atk +28; CMB +55 (+59 disarm, grapple, trip); CMD 70 (72 vs. disarm; can’t be tripped)
Feats Alertness, Combat Expertise, Critical Focus, Deceitful, Dodge, Greater Disarm, Greater Trip, Improved Initiative, Improved Disarm, Improved Trip, Iron Will, Lightning Reflexes, Mobility, Power Attack, Quicken Spell-Like Ability (glitterdust), Spring Attack, Tripping Strike, Vital Strike, Whirlwind Attack
Skills Acrobatics +5 (+21 jumping), Bluff +29, Climb +27, Disguise +29, Knowledge (nature) +21, Perception +30, Sense Motive +21, Stealth +12
Languages Aklo, Common, Elven, Sylvan (can’t speak)
Calming Fragrance (Su)
A supernaturally sweet perfume that calms the nerves and blunts aggression constantly surrounds Kudzu to a radius of 1 mile. Any creature in this area of effect must make a DC 36 Will save at the start of its turn to avoid falling under the effects of calm emotions for 1 round. This is a mind-affecting effect. The save DC is Charisma-based, and includes a +2 racial bonus.
Kudzu’s roots can feed on a helpless or willing target. At the end of each minute of feeding, the victim takes 1d3 points of both Constitution and Intelligence drain, and Kudzu gains another vine attack which remains for 1 hour per Hit Die the victim has.
Kaiju Codex. © copyright 2015 Steven D. Russell; Authors Elaine Betts and Justin P. Sluder