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Jack-o’-Lantern (3pp)

This creature is a roughly humanoid shaped tangle of vines and leaves with a large pumpkin for its head. The pumpkin-head bears a leering face that appears to have been carved there, and glows from within with an eldritch fire.

Jack-O-Lantern CR 3

XP 800
N Medium plant
Init +3; Senses darkvision 60 ft.; Perception +6

DEFENSE

AC 15, touch 14, flat-footed 11 (+3 Dex, +1 dodge, +1 natural)
hp 33 (6d8+6)
Fort +6, Ref +5, Will +2
Immune plant traits

OFFENSE

Speed 30 ft.
Melee 3 slams +6 (1d6+2 plus grab) or pitchfork +6 (1d6+3)
Special Attacks constrict (1d6+2), rend (2 slams, 2d6+3)
Spell-like Abilities (CL 11th);

1/dayfire seeds (first version only on its own seeds, ranged touch +7, DC 17)

STATISTICS

Str 14, Dex 16, Con 13, Int 6, Wis 11, Cha 2
Base Atk +4; CMB +6 (+10 to grapple); CMD 20
Feats Dodge, Mobility, Skill Focus (Stealth)
Skills Perception +6, Stealth +16; Racial Modifiers +4 Stealth
Gear rusty pitchfork

ECOLOGY

Environment any land
Organization solitary
Treasure none

A jack-o-lantern is an animated plant creature brought to life by a combination of druidic magic and fey sprits. The nature of the face generally reflects the alignment of the animating spirit. A jack-o-lantern attacks with its many tendrils, rending and tearing at its prey. Occasionally one will be armed with a pitchfork or scythe.

Creating a Jack-O-Lantern

To create a jack-o-lantern, the caster must be a druid of at least 11th level. Creating a jack-o-lantern involves placing a single pumpkin seed into the mouth of a corpse and burying it in an open field. The body must be that of a humanoid of at least 6th level; the jack-o-lantern has the same

HD and alignment as the humanoid did in life. Once the body is buried, the creator must cast control plants, awaken, summon nature’s ally IV, and fire seeds – in that order.

The pumpkin plant that grows from it must be carefully nurtured and tended, requiring a DC 15 Profession (farmer) check. The farming check does not need to be made by the creator. Several pumpkins will grow on the vine, one of which will contain the essence of the nature spirit that will eventually animate the plant. The creator must make a DC 20 Knowledge (nature) check to determine which pumpkin holds the essence – all others must be picked off the vine and discarded. By harvest time, if the creator chose the right pumpkin, the jack-o-lantern will animate and seek out is creator for instructions.

Section 15: Copyright Notice

Jack-O-Lantern from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Erica Balsley..