As old as the forest, this humanoid tree of titanic proportions has an elf-like face and a songbird’s voice.
Great Caretaker CR 15
NG Colossal plant
Init +10; Senses low-light vision; Perception +32; Aura aura of tree command (120 ft., DC 23)
AC 29, touch 8, flat-footed 23 (+6 Dex, +21 natural, –8 size)
hp 243 (18d8+144); fast healing 15
Fort +19; Ref +14; Will +17
Defensive Abilities hardness 5; Immune electricity, plant traits; Resist fire 10
Weaknesses vulnerable to axes
Speed 60 ft., climb 60 ft.
Melee 2 slams +20 (4d6+15/19–20)
Space 30 ft.; Reach 30 ft.
Special Attacks dwarven hatred
Spell-Like Abilities (CL 13th; concentration +17)
At will—call lightning (DC 17), entangle, neutralize poison, plant growth, tree shape, tree stride, warp wood (DC 16)
3/day—call lightning storm (DC 19), quickened warp wood (DC 16)
1/day—regenerate, transmute metal to wood
Str 41, Dex 22, Con 26, Int 16, Wis 32, Cha 18
Base Atk +13; CMB +36; CMD 52
Feats Awesome Blow, Improved Bull Rush, Improved Critical (slam), Improved Initiative, Lightning Reflexes, Power Attack (–4/+8), Quicken Spell-Like Ability (warp wood), Snatch, Toughness
Skills Acrobatics +6 (+18 when jumping), Climb +23, Disguise +22 (+38 when appearing like a tree), Heal +32, Knowledge (nature) +24, Perception +32, Stealth +11; Racial Modifiers +16 Disguise when appearing like a tree
Languages Common, Elven, Orc, Sylvan
SQ healing sap
A great caretaker is never helpless when in a forest. A great caretaker can command any tree and plant creature within 120 feet. An awakened tree or other intelligent plant can attempt a DC 23 Will save to resist this ability. The save DC is Charisma-based. Any trees commanded by this ability are treated as mindless treants with no Intelligence score and no movement speed.
A great caretaker knows how dwarves fight and how best to kill them. A great caretaker gains a +4 dodge bonus to its Armor Class and a +4 competence bonus to attack and damage rolls against creatures with the dwarf subtype. This bonus to Armor Class is lost when a great caretaker is denied its Dexterity bonus to AC.
Once every 1d4 rounds, a great caretaker can cover a wound on a living creature with sap from its body. The sap cures 2d8 points of damage. When a great caretaker uses this ability, it loses its fast healing ability until it can use this ability again. Healing from this ability does not deal damage to undead creatures.
A great caretaker treats Heal and Knowledge (nature) as class skills.
Weapons from the axes weapon group (see the fighter’s weapon training ability in the Pathfinder Core Rulebook) deal 1-1/2 times their normal damage against a great caretaker.
Environment any ancient forest
Organization solitary, pair
In the same way a dryad is tied to the life force of an ancient tree, a great caretaker guards over primordial forests, where the tree trunks are as thick as houses. Typically goodnatured, a great caretaker tends to all the plants, plant creatures, and animals in its forest. Humanoids and other intelligent creatures that live in peace with nature are respected by a great caretaker.
A great caretaker detests the continual encroachment of civilization upon the woodlands most of all. Although it does not mind an occasional tree being cut down to build a lone cottage or a small village, it strongly opposes deforestation on large scales and woodcutters who do not replace the trees they cut down with new saplings. A great caretaker will use the whole of its ability to put an end to these murderous practices.
A great caretaker typically sees elves, gnomes and fey, as well as druids, as close allies. Even orcs that hunt for food instead of sport are seen as friends to a great caretaker. However, a great caretaker views tree-hating dwarves with suspicion at best and as abominations at worst and knows to dispatch axe-wielding dwarves as swiftly as possible when provoked.
Book of Beasts: Legendary Foes © 2013, Jon Brazer Enterprises; Authors Dale C. McCoy, Jr, Richard Moore, Editor Kevin Morris