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Ghoran



The humanoid creature’s taut green shell extends like a cowl from chin to brow, wreathing a face of brilliant flower petals.

Ghoran CR 1

XP 200
Ghoran bard 1
N Medium plant
Init +1; Senses low-light vision; Perception +5

DEFENSE

AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
hp 12 (1d8+4)
Fort +3, Ref +3, Will +3
Immune plant traits
Weaknesses delicious, light dependent

OFFENSE

Speed 30 ft.
Melee rapier +1 (1d6–1/18–20)
Special Attacks bardic performance 7 rounds/day (countersong, distraction, fascinate, inspire courage +1)
Spell-Like Abilities (CL 1st; concentration +4)

1/daydetect poison, goodberry, purify food and drink

Bard Spells Known (CL 1st; concentration +4)

1st (2/day)charm person (DC 14), sleep (DC 14)
0 (at will)daze (DC 13), light, mending, message

STATISTICS

Str 8, Dex 13, Con 16, Int 8, Wis 12, Cha 17
Base Atk +0; CMB –1; CMD 10
Feats Weapon Finesse
Skills Bluff +7, Knowledge (history) +4, Knowledge (local) +4, Perception +5, Perform (sing) +7
Languages Common, Sylvan
SQ bardic knowledge +1, ghorus seed, past-life knowledge

SPECIAL ABILITIES

Delicious (Ex)

Ghorans take a –2 penalty on Escape Artist and combat maneuver checks to escape a grapple against any creature that has a bite attack with the grab ability.

Ghorus Seed (Ex)

As a full-round action, a ghoran can expel its ghorus seed from an orifice in its abdomen. If planted in fertile ground and left undisturbed for 2d6 days, the seed grows into a healthy duplicate of the original ghoran, save that the duplicate can reallocate all of its skill ranks upon sprouting. Once a ghoran expels its seed, it gains 1 negative level, and it dies as soon as its duplicate sprouts. This duplicate replaces the previous ghoran character.

Light Dependent

Ghorans take 1d4 points of Constitution damage each day they go without exposure to sunlight.

Past-Life Knowledge (Ex)

Ghorans remember memories encoded in their ghorus seed. They treat all Knowledge skills as class skills.

Ghoran Characters (19 RP)

Ghorans are defined by their class levels–they do not possess racial Hit Dice. They have the following racial traits.

Standard Racial Traits

  • Ability Score Racial Traits Ghorans are hardy and guileful, but process thoughts slowly. As a result, ghorans gain a +2 bonus to Constitution and Charisma, but suffer a –2 penalty to Intelligence.
  • Languages: Ghorans begin play speaking Sylvan and Common. Ghorans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Defense Racial Traits

  • Delicious (–1 RP): Ghorans take a –2 penalty on Escape Artist and combat maneuver checks made to escape a grapple against any creature that has a bite attack with the grab ability.
  • Natural Armor: Ghorans have tough, rugged skin, granting them a +2 natural armor bonus.
  • Type Plant: Ghorans have the plant type.

Feat and Skill Racial Traits

  • Past-Life Knowledge (2 RP): Ghorans remember memories encoded in their ghorus seed. They treat all Knowledge skills as class skills.

Magical Racial Traits

  • Natural Magic (2 RP): Ghorans with a Charisma score of 11 or higher gain the following spell-like abilities: 1/daydetect poison, goodberry (created berries bud from the ghoran’s body), and purify food and drink. The caster level is equal to the ghoran’s level. The DC for these spells is equal to 10 + the spell’s level + the ghoran’s Charisma bonus.
  • Ghorus Seed (6 RP): As a full-round action, a ghoran can expel its ghorus seed from an orifice in its abdomen. If planted in fertile ground and left undisturbed for 2d6 days, the seed grows into a healthy duplicate of the original ghoran, save that the duplicate may reallocate all of its skill ranks upon sprouting. Once a ghoran expels its seed, it gains 1 negative level, and it dies as soon as its duplicate sprouts. This duplicate replaces the previous ghoran character.
  • Light Dependent (–2 RP): Ghorans take 1d4 points of Constitution damage each day they go without exposure to sunlight.

ECOLOGY

Environment any
Organization solitary, pair, or plot (3–12)
Treasure NPC gear (rapier, other treasure)

Ghorans arose from plant life created by advanced druidic magic to be an especially hardy and adaptive food source for humans. Over the centuries, the plants evolved sentience and ambulatory bodies that mimicked the appearance of humanoids as a method to discourage their enemies from hunting them and improve their chances of survival. Their creators did not imbue them with the ability to create more of the ghorus seeds that give them life, so ghorans are fanatically protective of these seeds and consider destroying them the worst of crimes.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 5 © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, John Bennett, Logan Bonner, Creighton Broadhurst, Robert Brookes, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Thurston Hillman, Eric Hindley, Joe Homes, James Jacobs, Amanda Hamon Kunz, Ben McFarland, Jason Nelson, Thom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, Wes Schneider, David Schwartz, Mark Seifter, Mike Shel, James L. Sutter, and Linda Zayas-Palmer.

Pathfinder Campaign Setting: Inner Sea Bestiary © 2012, Paizo Publishing, LLC; Authors: Jim Groves, James Jacobs, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, F. Wesley Schneider, James L. Sutter, Russ Taylor, and Greg A. Vaughan.