Fungal Nymph

Mushroom caps and mold sprout from the pallid skin of this lithe female figure, and spores waft from her fungal gills.

Fungal Nymph CR 8

The fungal creature presented here is built using a nymph as the base creature.

XP 4,800
CG Medium plant (augmented fey)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +14; Aura blinding beauty (30 ft., DC 21)

DEFENSE

AC 23, touch 21, flat-footed 19 (+7 deflection, +4 Dex, +2 natural)
hp 84 (8d8+48)
Fort +15, Ref +17, Will +16
Defensive Abilities poisonous blood (DC 20); DR 10/cold iron; Immune disease, plant traits

OFFENSE

Speed 20 ft., swim 10 ft.
Melee slam +8 (1d4+3)
Special Attacks create spawn, poison spore cloud (DC 20), stunning glance (DC 21)
Spell-Like Abilities (CL 8th; concentration +15)

1/daydimension door

Druid Spells Prepared (CL 7th; concentration +10)

4thcommand plants (DC 17)
3rdcall lightning (DC 16), speak with plants, spike growth (DC 16)
2ndchill metal (DC 15), flame blade, resist energy, summon swarm
1stentangle (DC 14), faerie fire, obscuring mist, pass without trace, produce flame
0detect magic, guidance, resistance, virtue

STATISTICS

Str 14, Dex 19, Con 22, Int 16, Wis 17, Cha 25
Base Atk +4; CMB +8; CMD 27
Feats Agile Maneuvers, Combat Casting, Self-Sufficient, Weapon Finesse
Skills Craft (alchemy) +14, Diplomacy +18, Escape Artist +15, Heal +13, Knowledge (dungeoneering) +11, Knowledge (nature) +14, Perception +14, Sense Motive +14, Stealth +15, Survival +5, Swim +10
Languages Common, Sylvan, Undercommon
SQ fungal metabolism, inspiration, rejuvenation, unearthly grace, wild empathy +21

ECOLOGY

Environment any ruins or underground
Organization solitary
Treasure standard

A fungal creature is an animate plant with the appearance of a living creature. It grows from spores implanted in the dead body of a host creature, and takes on the host creature’s basic form and many of that creature’s abilities. It retains none of the memories of the creature it grew from, yet it instinctively knows how to use the abilities it inherited from its host. How exactly this is possible is a question that continues to befuddle scholars. The leading theory is that the spores’ precise modeling of their host succeeds in capturing some of the creature’s physiology—essentially copying its mind—but that for some reason the departure of the creature’s spirit or soul upon death prevents the spores from copying the memories as well.

Fungal creatures are often content to sit in quiet contemplation, absorbing the nutrients they require from the life-giving earth. But when faced with living creatures, the overwhelming biological need to reproduce takes over, and the fungal creatures try to seed their spores into new hosts to spawn the next generation of fungal creatures.

Fungal creatures have the general appearance of the base creatures from which they spawned, but their skin is pale fungus rather than flesh and blood. Mushroom caps and shelf fungi sprout from a fungal creature’s body, along with fungal gills to deliver the fungal creature’s spores. As with many types of fungi, a fungal creature’s flesh is poisonous, and any creature that ingests any part of a fungal creature’s body risks infection by its spores (as described in the create spawn ability and fungal spores poison).

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.

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