This creature looks like a wingless dragon about 12 feet long whose flesh is actually dark brown bark with a greenish hue. A bushy mane of twigs, branches, leaves, and vines circles its dragon-like head and a series of thorny spines runs the length of its back. Two backward curved horns, apparently constructed of the same hardened bark as its body, jut from the creature’s head. A dark brown snake-like tongue flicks across its fangs as it advances.
XP 9,600 DEFENSE
AC 23, touch 11, flat-footed 21 (+2 Dex, +12 natural, –1 size) OFFENSE
Speed 40 ft. STATISTICS
Str 27, Dex 15, Con 23, Int 10, Wis 12, Cha 10 SPECIAL ABILITIESBreath Weapon (Ex)A splinter drake has two breath weapons, both of which emit razor-sharp thorns. The main breath weapon, useable every 1d4 rounds, is a 40-ft. cone that deals 6d6 points of piercing and slashing damage. Its other breath weapon is a volley of thorns spit at a single target as a ranged attack for 3d6 points of piercing damage. Improved Woodland Stride (Su)A splinter drake can move through any sort of undergrowth (natural thorns, briars, overgrown areas, and similar terrain) at its normal speed without taking damage or suffering other impairment. This includes thorns, briars, and overgrown areas that are magically manipulated to impede motion. Poison (Ex)Three times per day as a free action, a splinter drake can regurgitate its poisonous stomach acids into its mouth and either use it in conjunction with a bite attack or release it along with either version of its breath weapon. The act of regurgitating the poison is a free action. Once it makes a successful bite attack or uses its breath weapon, the poison is used up (though the splinter drake can “reload” again on its next turn if it has any more uses of its poison attack left for the day). Splinter Drake Venom: Bite or breath weapon—injury or contact, save Fort DC 24, frequency 1/round for 5 rounds, effect 1d4 Con, cure 1 save. |