Blood Bramble

A tremendous bramble of intertwined bushes rises from a sizable pile of bones heaped at its roots, and its thorny flowers drip blood.

Blood Bramble CR 10

XP 9,600
N Large plant
Init +13; Senses low-light vision, tremorsense 30 ft.; Perception +14

DEFENSE

AC 24, touch 18, flat-footed 15 (+9 Dex, +6 natural, –1 size)
hp 126 (12d8+72)
Fort +14, Ref +13, Will +8
DR 10/slashing; Immune plant traits
Weaknesses vulnerable to fire

OFFENSE

Speed 40 ft., climb 40 ft.
Melee 4 vines +17 (1d8+6/19–20 plus bleed)
Space 10 ft.; Reach 10 ft.
Special Attacks bleed (1d6), bramble incursion, swift trip

STATISTICS

Str 22, Dex 28, Con 22, Int 3, Wis 15, Cha 9
Base Atk +9; CMB +16; CMD 35 (can’t be tripped)
Feats Improved Critical (vine), Improved Initiative, Iron Will, Skill Focus (Perception), Skill Focus (Stealth), Weapon Finesse
Skills Climb +14, Perception +14, Stealth +17
Languages Aklo (cannot speak)
SQ freeze (as berry bush)

SPECIAL ABILITIES

Bramble Incursion (Ex)

Like a swarm, a blood bramble can move into areas occupied by other creatures. Its brambles weave quickly across the ground, wounding and tripping creatures sharing the same space. Moving into another creature’s space is a move action that provokes attacks of opportunity.

Creatures sharing a space with a blood bramble are considered to be moving in difficult terrain.

Each time a creature takes a move or standard action within the blood bramble’s space, it must first succeed at a DC 25 Reflex save or take 1d8 points of piercing damage from the sharp thorns. The save DC is Dexterity-based.

Swift Trip (Ex)

Whenever a blood bramble occupies the same space as another creature, it can attempt a special trip combat maneuver check as a swift action. The check affects all creatures that share the blood bramble’s space and does not provoke attacks of opportunity. Any targets knocked prone by the trip combat maneuver take 1d8 points of piercing damage from falling into the sharp thorns.

Vines (Ex)

A blood bramble’s vines constitute a primary natural attack that deals piercing damage.

ECOLOGY

Environment temperate forests
Organization solitary, pair, or thicket (3–8)
Treasure incidental

These aggressive, ambulatory brambles closely resemble large patches of normal bushes, a similarity they take advantage of with deadly efficacy. Although they are autotrophic, blood brambles also gain water and nutrients by consuming the blood of living creatures. They are avid hunters, though they are not known to be territorial. On rare occasions, they may take up permanent residence, but only in regions where both sunlight and prey remain plentiful, such as along trade routes.

Blood brambles attack by rushing into their opponent’s space and weakening individuals by mercilessly thrashing them with thick, spiny vines.

A typical blood bramble is 12 feet wide and has a height of 7 feet. Its thorny flowers are most often a deep red, though a variety of different colors have been reported.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.

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