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Basidirond (3pp)


This large creature resembles an inverted umbrella with several stems of dark green or brown hanging beneath it. The inside of its cone-shaped top is inky black.

Basidirond CR 4

XP 1,200
N Medium plant (fungus)
Init +1; Senses low-light vision, tremorsense 60 ft.; Perception +0

DEFENSE

AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)
hp 37 (5d8+15)
Fort +7; Ref +2; Will +1
Immune cold, plant traits
Weakness cold vulnerability

OFFENSE

Speed 20 ft.
Melee slam +7 (1d8+6 plus spores)
Special Attacks hallucination cloud, spores

TACTICS

The basidirond attacks by striking with its cone-shaped cap or by firing a line of spores at an opponent.

STATISTICS

Str 18, Dex 13, Con 16, Int —, Wis 11, Cha 1
Base Atk +3; CMB +7; CMD 18

SPECIAL ABILITIES

Cold Vulnerability (Ex)

A basidirond takes no damage from a cold, but is slowed (as the spell) for 1 round per two caster levels. During this time, a basidirond cannot use its spores or hallucination cloud special attacks.

Hallucination Cloud (Ex)

As a standard action, a basidirond can release a cloud of invisible spores in a 20-foot radius centered on its form. Creatures within the area must succeed on a DC 15 Fortitude save or be confused for as long as they remain in the cloud plus 1d4 rounds after leaving the area. A new save must be made each round a creature remains within the affected area. The save DC is Constitution-based.

Variant Option

Rather than confusing an opponent, you can randomly determine hallucinations for each creature affected. The duration remains the same.

Table: Basidirond Hallucination Cloud

d8 Hallucination
1 Individual believes he is in a swamp and strips off gear and armor to avoid sinking.
2 Individual believes he is being attacked by a swarm of spiders. He attacks the floor and surrounding area.
3 Individual believes item held has turned into a viper; drops item and retreats back from it.
4 Suffocation—Individual believes he is suffocating and gasps for air and clutches throat.
5 Individual believes he has shrunk to 1/10 normal size. He begins yelling for help.
6 Individual believes his associates have contracted a disease. He will not come closer than 10 feet.
7 Individual believes he is melting; grasps self in attempt to hold together.
8 Individual believes his back is covered with leeches. He tears armor, clothing, etc. from his back to get at them.

Spores (Ex)

A basidirond’s slam attack transfers poisonous spores to its opponent. A creature struck must succeed on a DC 15 Fortitude save or these spores take root in his flesh and deal the listed amount of Constitution damage. The save DC is Constitution-based. A remove disease spell cast on an affected character halts the Constitution damage.

Basidirond Spores: Disease—contact; save Fort DC 15; frequency 1/round for 5 rounds; effect 1d4 Con damage; secondary effect 1 Con damage; cure 1 save.

ECOLOGY

Environment underground
Organization solitary or pair
Treasure incidental

The basidirond is believed to be related to the ascomoid, and like its distant relative, makes its lair in underground natural caverns. Unlike the ascomoid’s lair that is usually damp or wet, the basidirond’s lair is unusually dry. A basidirond stands about 7 feet tall.

Section 15: Copyright Notice

Basidirond from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.