This large creature resembles an inverted umbrella with several stems of dark green or brown hanging beneath it. The inside of its cone-shaped top is inky black.
Speed 20 ft.
The basidirond attacks by striking with its cone-shaped cap or by firing a line of spores at an opponent.
Str 18, Dex 13, Con 16, Int —, Wis 11, Cha 1
A basidirond takes no damage from a cold, but is slowed (as the spell) for 1 round per two caster levels. During this time, a basidirond cannot use its spores or hallucination cloud special attacks.
As a standard action, a basidirond can release a cloud of invisible spores in a 20-foot radius centered on its form. Creatures within the area must succeed on a DC 15 Fortitude save or be confused for as long as they remain in the cloud plus 1d4 rounds after leaving the area. A new save must be made each round a creature remains within the affected area. The save DC is Constitution-based.
Rather than confusing an opponent, you can randomly determine hallucinations for each creature affected. The duration remains the same.
A basidirond’s slam attack transfers poisonous spores to its opponent. A creature struck must succeed on a DC 15 Fortitude save or these spores take root in his flesh and deal the listed amount of Constitution damage. The save DC is Constitution-based. A remove disease spell cast on an affected character halts the Constitution damage.
Organization solitary or pair
The basidirond is believed to be related to the ascomoid, and like its distant relative, makes its lair in underground natural caverns. Unlike the ascomoid’s lair that is usually damp or wet, the basidirond’s lair is unusually dry. A basidirond stands about 7 feet tall.
Basidirond from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.